DeletedUser736
Guest
: 1.16.7-(635c42e)
Game world: Beta1__
Browser + version: Firefox (unsure of the version)
Flash Player version: 23.0.0.185
Operating System: win10
Screen resolution: unsure
Account name: Galoyal
Humans or Elves:Human
Reproducibility: 3
Current situation:
Sometimes a priest die before taking enough damage. My priests currently have 198 hp (with the sanctuary) In the current tournament I had priest die after taking a single 50 hit from a cannonner. I tried to find a recuring pattern, but could not, but it happens quite often. I've been attacking with priest only on the field, and kept track of the damage each of my unit takes, and quite often, but not always, priest dies before taking 198 hp of damage.
Expected situation:
Well, I of course would expect to lose a priest only after a given unit take damage to the amount of HP an individual got,
Reproduction Steps:
1. Play battles in the current tournament (could not try on the world map, as anyway I get one shooted by pretty much everything)
2. Field priest only
3. Make note of how much damage each individual unit take damage
4. Compare to the actual HP of a single individual
5. Verify if a priest die before it should.
I a actually hoping some other peoples can check this on and if it does that with other types of units, but I am 100% certain that quite often priest are dying before taking enough damage.
Game world: Beta1__
Browser + version: Firefox (unsure of the version)
Flash Player version: 23.0.0.185
Operating System: win10
Screen resolution: unsure
Account name: Galoyal
Humans or Elves:Human
Reproducibility: 3
Current situation:
Sometimes a priest die before taking enough damage. My priests currently have 198 hp (with the sanctuary) In the current tournament I had priest die after taking a single 50 hit from a cannonner. I tried to find a recuring pattern, but could not, but it happens quite often. I've been attacking with priest only on the field, and kept track of the damage each of my unit takes, and quite often, but not always, priest dies before taking 198 hp of damage.
Expected situation:
Well, I of course would expect to lose a priest only after a given unit take damage to the amount of HP an individual got,
Reproduction Steps:
1. Play battles in the current tournament (could not try on the world map, as anyway I get one shooted by pretty much everything)
2. Field priest only
3. Make note of how much damage each individual unit take damage
4. Compare to the actual HP of a single individual
5. Verify if a priest die before it should.
I a actually hoping some other peoples can check this on and if it does that with other types of units, but I am 100% certain that quite often priest are dying before taking enough damage.