1. Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!
    Dismiss Notice

Trader Trader upgrade should increase divine seeds production

Discussion in 'Archive: Ideas and Suggestions' started by jixel, Feb 28, 2019.

  1. jixel

    jixel Well-Known Member

    Joined:
    Aug 4, 2015
    (I thought this had been suggested already, but maybe it was only in feedback threads, so ...)

    When the Trader is upgraded from level 2-3, 3-4, or 4-5, the amount of divine seeds produced should increase, beyond the current formula of (Main Hall level) x (no. of provinces completed). For a start, most players reaching the Amuni or Constructs will be near or beyond the province expansion limit anyway, and not likely to be completing provinces at the same rate as before. Also, the Main Hall upgrade is late in the chapter and very expensive. The demands for seeds, especially in Constructs with T4, T5 and T6 goods required, is going up and up, and the sources of seeds are not keeping up. Please increase the seed production for these Trader upgrades.
     
    Lady Serina likes this.
  2. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    I have found the exact opposite to be true. The need for seeds dropped very significantly in amuni, and in Constructs it is barely noticeable at all.o_O
     
  3. Lovec Krys

    Lovec Krys Well-Known Member

    Joined:
    Aug 7, 2018
    @SoggyShorts Well I disagree, I've just finished Amuni and the seed needs went up not down compared to Elementals. And soon I'll have to produce T6 also. At least I don't need seeds for research in new chapter. To ensure that I'll be able to produce all expired goods, I'm going after few princes during Carneval.
    Most seeds is consumed by expired goods manufactories. And if player's seed production depends only on trader, it can be realy problem just to keep up the manufactories production.
     
  4. jixel

    jixel Well-Known Member

    Joined:
    Aug 4, 2015
    Some numbers:
    9hr T4 (level 27) - 3200 seeds
    9hr T5 (level 27) - 3900 seeds
    9hr T6 (level 24) - 3000 seeds
    My trader gives 14229 per 24 hours, plus 2139 collection bonus.

    Assuming 2 rounds of production per day, I need 20200 seeds per day.
    Assuming 2 collections per day as well, I get 18500 seeds per day.
    Now, there are also some event buildings which give me seeds, but this is why I'm still not even close to having the 15800 seeds needed to upgrade the Core yet.
     
  5. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    @jixel
    You make more seeds per day than the upgrade costs, and yet you are "not even close"?
    Skip one day of productiono_O
     
  6. jixel

    jixel Well-Known Member

    Joined:
    Aug 4, 2015
    I seem to be needing all of my production of T4/T5/T6 at the moment, and then some (and that's with liberal use of Magical Manufacturing spells), not sure skipping for a day is a great idea :)
     
  7. Dony

    Dony King of Bugs

    Joined:
    May 5, 2016
    this is the reason why they shouldnt increase production of seeds in trader
    you are supposed to strategicaly think what is best for your town, and not ignore mechanic which is there exactly for this sole purpose
     
    Mykan and SoggyShorts like this.
  8. Mykan

    Mykan Well-Known Member

    Joined:
    Jul 3, 2016
    Agree with Dony. There are wonders and event buildings to provide people strategic options in addition to the trader. You also have to strategically plan your wonder levels to assist with this. Personally I am deleting my event seed buildings (unless they are part of a set so i can keep a set bonus for other buildings).

    What would be good to help with seeds is a solution to the chest collection on mobile so the sunset towers would become a better wonder option and its full effect could be easily enjoyed.
     
    SoggyShorts and Scoobydoo like this.
  9. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015
    Because of balancing reasons, we won't implement this idea as such. We indeed have AW boosts to influence the productions/decays. :)
     

Top