DeletedUser3314
Guest
Too bad those where nerfed after level 30 and don't give extra population anymore.Presumably you refer to things Like Mountain Halls, Golden Abyss, Prosperity Towers, etc....
Too bad those where nerfed after level 30 and don't give extra population anymore.Presumably you refer to things Like Mountain Halls, Golden Abyss, Prosperity Towers, etc....
That's a good point. As much as Inno can't intend to have an AW that there is no useful reason for owning, surely they can't have an AW level that there is no useful reason for making.Too bad those where nerfed after level 30 and don't give extra population anymore.
blooming trader and vortex of storage help race portal , so perhaps reduces the number of race building and spare space , space that can be used for military or resource building ...There are also several others which it is very dubious as to whether they can help tournaments, such as Blooming Trader, Sunset Towers, Vortex of Storage, Enar's Embassy.
That's why they were on my 'dubious' list. You could make an argument that they will save space, as you say, but for most people it just means completing researches faster... and thus increasing tournament difficulty faster. Also, remember that the AW itself takes free space away. It's similar, in a way, to the argument over premium expansions. They could give an advantage, depending on what you do with that space, but if someone is paying money to buy an extra space they should be free to keep it as temporary space, or use it for culture, etc.blooming trader and vortex of storage help race portal , so perhaps reduces the number of race building and spare space , space that can be used for military or resource building ...
This is the right answer. At this point it seems very unlikely that this is ever going to happen, so if we can persuade them that some more complex adjustments need to be done that might be the only way of getting a win. There is no way that Thrones of the High Men should ever have the same difficulty impact as Sanctuary, for example. As @Marindor says, people can make their own decisions, but if nothing changes then there will be strong advice from seasoned players to every new player to never build certain AWs. I wouldn't be surprised if it starts popping up in some Fellowships' requirements - "Must not own Thrones of the High Men if you want to be in this FS".the better is exclude ALL wonders from the formula ...
9 up to 6* | |||||||
T1 | T2 | T3 | Money | Supplies | Orcs | Mana | |
marble | 620500 | 362800 | 309 200 | 22 240 000 | 1 098 000 | 44 620 | 336 700 |
steel | 572800 | 604000 | 268 200 | 13 250 000 | 786 000 | 25 700 | 359 600 |
delta | -7,69% | 66,48% | -13,26% | -40,42% | -28,42% | -42,40% | 6,80% |
20 up to 5* | |||||||
T1 | T2 | T3 | Money | Supplies | Orcs | Mana | |
marble | 2076500 | 1221800 | 1 043 200 | 57 140 000 | 3 878 000 | 136 520 | 1 318 700 |
steel | 1972800 | 1672000 | 1 082 200 | 50 250 000 | 4 386 000 | 70 900 | 774 600 |
delta | -4,99% | 36,85% | 3,74% | -12,06% | 13,10% | -48,07% | -41,26% |
30 up to 5* | |||||||
T1 | T2 | T3 | Money | Supplies | Orcs | Mana | |
marble | 3923500 | 2829800 | 2 042 200 | 102 640 000 | 8 378 000 | 287 220 | 2 634 700 |
steel | 4234800 | 3084000 | 2 209 200 | 93 750 000 | 12 166 000 | 168 900 | 1 047 600 |
delta | 7,93% | 8,98% | 8,18% | -8,66% | 45,21% | -41,19% | -60,24% |
40 up to 5* | |||||||
T1 | T2 | T3 | Money | Supplies | Orcs | Mana | |
marble | 6847500 | 5279800 | 3 103 200 | 164 140 000 | 15 298 000 | 451 220 | 4 394 700 |
steel | 7289800 | 5214000 | 3 792 200 | 161 950 000 | 16 636 000 | 304 900 | 1 907 600 |
delta | 6,46% | -1,25% | 22,20% | -1,33% | 8,75% | -32,43% | -56,59% |
lm: | 12,70% |
lr: | 9,14% |
ma: | 54,98% |
hm: | 13,97% |
hr: | 9,21% |
I disagree. There are lots of elite rewards, and the game doesn't need more things to make smaller / less-competative groups feel inadequate. If they've done the balancing right, there should be fewer groups exceeding ten chests, and I feel like they can do it for the prestige like they do now. The rewards are extra, and should not be large enough to engender frustrating levels of jealousy in people who will never obtain them.One thing that definitely needs to be reviewed is the 11-19 chests prizes. It is that 1 RR and 10 AW KP is simply not enough to cover the increased difficulty of getting them in the new tournament.
I think the most elite rewards you could get were +500 KP, plus dozens of spells weekly opening as many provinces as you could, and that was severely interrupted. While at the other end, changes were made so that the smaller fellowships could reach the 10th chest more easily, and not feel so 'inadequate'. Which I think is great.I disagree. There are lots of elite rewards, and the game doesn't need more things to make smaller / less-competative groups feel inadequate. If they've done the balancing right, there should be fewer groups exceeding ten chests, and I feel like they can do it for the prestige like they do now. The rewards are extra, and should not be large enough to engender frustrating levels of jealousy in people who will never obtain them.
The giant collections of KP are individual rewards, not group awards, and personally, I think making them tough or even impossible to get is good for the game. Otherwise future chapters would be more of the same, with hundreds of KP needed to complete a single tech in order to give people something to do with the hundreds of KP they get every week.I think the most elite rewards you could get were +500 KP, plus dozens of spells weekly opening as many provinces as you could, and that was severely interrupted. While at the other end, changes were made so that the smaller fellowships could reach the 10th chest more easily, and not feel so 'inadequate'. Which I think is great.
The problem is with those players who were used to achieving so much and now with the new tournament they feel they will have to work twice as hard to win only half as much as before. To solve that, it would be good to relocate some of the individual rewards taken away to a collective level in the 11-19 chests, to feel that they are still there, only now they are achieved in a different way.
The problem with your stance is that you seem to agree with making the game easier for smaller or less competitive players, closing the gap between average and elite players, which I completely agree with, but on the other hand you want to take acquired rewards from high* end players and not give them anything in return, only that they smile, keep playing as if nothing happened and be happy? The only thing I'm proposing is that part of those rewards that they were used to and were taken away, be relocated to another place that they can aim to achieve, and thus feel that it's still worth making an effort as before, not for the amount that they were used to, but at least something more than 1 RR + 10 AW KP...The giant collections of KP are individual rewards, not group awards, and personally, I think making them tough or even impossible to get is good for the game. Otherwise future chapters would be more of the same, with hundreds of KP needed to complete a single tech in order to give people something to do with the hundreds of KP they get every week.
There are also substantial rewards for groups in the Spire and a little in Fellowship Adventures. Unless the game is going to go all-out power-crazy, I think it needs to smooth out the curve of prizes to be sustainable, to avoid elite cities which drive new players away in frustration.
I find that position hard to understand. I don't know what you are considering low end players, but the ones I'm talking about have fewer than 15 provinces open per tournament, so are not getting 500 KP per tournament, and are not generally capable of getting enough points to be in a group that consistently gets ten chests, let alone more than ten, so you aren't moving anything for them. There vast majority of them will never get the 11th chest.The problem with your stance is that you seem to agree with making the game easier for smaller or less competitive players, closing the gap between average and elite players, which I completely agree with, but on the other hand you want to take acquired rewards from low end players and not give them anything in return, only that they smile, keep playing as if nothing happened and be happy? The only thing I'm proposing is that part of those rewards that they were used to and were taken away, be relocated to another place that they can aim to achieve, and thus feel that it's still worth making an effort as before, not for the amount that they were used to, but at least something more than 1 RR + 10 AW KP...
gathered some more stats:
troops:
lm: 12,70% lr: 9,14% ma: 54,98% hm: 13,97% hr: 9,21%
Thank you Have you an idea of how many forest warden squads did you lose and how many more than in real with the same tournament results (i.e. about same provinces/stars)?That's a number of times I faced specific type of enemy divided by number of all seen enemies.
Lost units are mostly forest wardens, since I used them more than others this tourney.
Almost all enemy setups are different, btw (seen duplicate setup only 2 times).