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Discussion The Cauldron

Vaeri

Ex-Team Member
Another question - this improvement, how long it last? I hope is somehow like the Perks. I would hate to have a limited time of availability.
The improvements done during the Studying Phase last permanently!
I dont understand the number of goblets.
I got 9 goblets in total,
1 + 4 for earning over 2000 tournament points and the other 4

For me "in the Tournament the previous week" and
"the last tournament" are basically the same tournament

Can you rephrase it to "You obtain two new Trophy Goblet each time your Tournament Points total reaches a certain threshold: 200, 600, 1200, and 2000 Tournament Points" or do you mean "the tournament in the current week"?
The announcement is correct, it's just that the players also gained Trophy Goblets for the last two events, too.
This means players can have 9 goblets max, but realistically, they will only have 5 maximum (1 minimum, 4 from Tournament Point Thresholds), in the Cauldron's next Brewing Phase. Players will be unable to gain the remaining 4 goblets next week, but this may change in the future (it's a buffer for balancing changes or could become a reward you can gain from a future feature).
And there's no way of being sure you'd get that particular buff next week, either because you don't get those ingredients or because the randomness didn't let you win that one. Maybe there's some way of mixing the ingredients to focus more on just one thing - it's all kind of poke at something and see what happens right now.
All ingredients you saw this week will be available next week, but the four ingredients that are obtainable via premium will be different.
We will see next week which "premium" ingredients this week will be available for Witch Points next week.
If one manages to brew a potion with the increased Critical Effect Chance stats, are those stats including Critical Effect carried over into the Sorceress' learning phase, or is this feature optional to use when using the potion?

Another question, once you've gotten into the learning phase, can you go in there every week or do you only get into the learning phase when you've managed to make a new potion?

I know that maybe nobody can really answer that yet, but well, maybe someone can? :)
Unsure if I understood the question correctly, but after you increased the effects in the Studying Phase, your potion next week will benefit from the past Studying Phase(s).
You can enter the Studying Phase every week after brewing, successful or not.
Weird bug that I've reported ... I cannot see any of my beta neighbors in the provinces to visit and donate. They're all yellow as if I'd never discovered them, surrounded by green.
New since I was last on beta in Oct 2022.
Just fyi.
Please send our support a message, if not already done! They will help you asap!
 

The Fairy

Well-Known Member
So, I am not sure if I have quite understood how it works yet. But as I understand it:

Once a week I can brew one potion, and immediately after brewing it I will drink it as many times as I have goblets. And the effects (if I get any) will start their timers when I drink the potion. So I should wait brewing my potion until I am ready to use the effects. So in my case, since I am mainly interested in the troop enhancements, I will brew just before I start doing spire (which I usually timeboost my way through) and which I do together with one of the tourney rounds (or all tourney rounds in cities with zero tourney cooldown). In case I get some of the non-troop effects from drinking the potion my factories etc. should optimally be ready to collect at the time where I brew my potion.

To start with all the effects are fairly week, so maybe I should just save most of my witch points for the studying phase until my favorite effects are at a decent level? And I should only level the effects I am most interested in, to make those effects stronger and more likely to be made when brewing?

I should try to get at least 2000 points weekly in tourney to get all the goblets so I have more chances of getting the effects.
 

Bor de Wolf 1965

Well-Known Member
When reading all the posts back and my own experience with the cauldron, I keep having the feeling that the devs at Inno did do a bad job and on top of it, they bring us to the centre of a very big lake and throw us overboard and let us figure it our for our self.
There is nothing to be found on the wiki and the video clip explains nothing.
The logic behind this new "feature" does not exist or is so small that I can't see it.

All I ask for from any Inno employee is to write a decent part in the wiki about how the cauldron works, how we should be able to use the study points and at least, let us decide to use the potions at the moment we want to use them.
You can put a countdown timer on them so they last only till the next round of the cauldron but we the players should be able to decide when we want to use a 2 hour fighting boost potion (right at the start of a tournament round) and not when they were made and we still have to wait 15h till next tournament round.
 

Karvest

Well-Known Member
To start with all the effects are fairly week, so maybe I should just save most of my witch points for the studying phase until my favorite effects are at a decent level? And I should only level the effects I am most interested in, to make those effects stronger and more likely to be made when brewing?
It makes sense not to waste witch points on weak effects, but to be honest - amount of points needed for mastering effects is very much bigger (for example, a single level upgrade from 81 to 82 costs more than 200k points), and the main source of them for studying phase is donating resources. I bought almost 3kk witch points this week and far from mastering first 3 military effects, probably it would take a few weeks at that pace.
Leveling up the effects doesn't change the chance to get them at all, it only changes their quality.
 

Turbina

Active Member
[...] let us decide to use the potions at the moment we want to use them.
As far as I understand it, you can decide. Simply wait with brewing until you are ready to get the effect. And you also decide when to drink the other goblets, you can wait there too (for example, until the first effect wears off, so you are sure you don't waste it if it turns out to be the same effect).
 

Deleted User - 88322

Guest
but I think it does! The problem is that I almost emptied my stock of Basic goods. Another question - this improvement, how long it last? I hope is somehow like the Perks. I would hate to have a limited time of availability.

View attachment 10492

Be carefull when re-entering the study function it resets the default on resource to marble and coins effect...
 

Alcaro

Well-Known Member
I have another question which might get an answer next week :)
The cost in resources to get Witch Points will keep growing infinitely or will be reset every week (sort of like in Wholesaler)?

LE cause I have more questions, ofc :D
Soooo, after you brew a potion, you have to use all goblets. Is it possible to trigger the same effect twice or more? And if Yes, are the effects stackable?
 
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Moncsociusz

Well-Known Member
I believe, it was rumoured that the coin sack got higher at the brotherhood adventures as we will have some new developments to make badge collection more realistic. Is this day buff with the cauldron it? Or there is something else coming? Or I just misremembered. Thank you!
 

Ibison2

Well-Known Member
So the way I'm now looking at this is that it won't be an instant gratification thing. I will get barely anything out of it for awhile. It will take weeks, more than likely months to build up to what is really good effects. Maybe a year or two to get great effects. This is a system for the long term player.
 

Buttrflwr

Well-Known Member
I am so confused. I only want the military potions, but could not figure out how to isolate just them. I played with this thing for a LONG time adding, subtracting, adding again. I ended up with several potions, and as some one else said, I had to choose to keep or use the new one. SOOOOO VERY CONFUSING! I did get at least one merc troop boost, but also others I just don't need, like the goods and supplies. I did end up with several "effects" active and I did go back and "improve effects" just on the military ones, but the only military one active (I think) was the merc. Although as I said there were others active, seeds, goods, etc. I still don't know how I did it. :p How do you isolate which potion to brew? Or is it truly a slot machine? This seems like just one more way to randomly spend diamonds. :(
 
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Turbina

Active Member
Brewing potions is like... well imagine you are the Inno staff member who fills up those treasure chests from tradititonal events. Throwing ingredients into the cauldron does change the probabilities of specific outcomes (and one possible outcome is "you get nothing" unless you add 25+ ingredients), but there is never a guaranteed win of the daily prize / your desired effect.
 
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Turbina

Active Member
I am only in Chapter 4 on Beta, so I cannot do this myself... but maybe you can help and collect information about the way these effects interact with wonders and other production bonusses.

Biloutte did post a great example of a manufactory production (what percentage the bonus claims to be, and how the bonus actually plays out in production):

Cauldron-Shouldbe.png
Cauldron-Actually.png


I am willing to assume that the other 8 goods bonusses work the same way, but I would also like to see similar screenshots for other resources (Money, supplies, guest race productions, orcs, mana, seeds, unurium) and the battle unit effects (one strength and one health effect should be enough), ideally with all things like wonders / culture bonus / fabulous fabrication spell / expiring 2x2 battle buildings / ... active.

[And please don't post portal productions of chapter 20. A bonus of +1 flute on a base value of 3 is extremely unprecise. The actual "Potion Effect Boost" should have at least 3 digits]
 
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