CrazyWizard
Well-Known Member
true, I hope so.... but do not believe it untill I see it.
Oooh I missed this on first read. I actually have 7,4,4 artifacts for the Stonehenge, maybe I'll get lucky.+ new spire rewards set with Stonehenge artifacts (same chances as phoenix one)
+ new spire rewards set with Stonehenge artifacts (same chances as phoenix one)
It would anyway be a huge waste of time for all old players who was active during Stonehenge event...
Is this for real? Is there anybody out there who actually wants a Stonehenge artefact? They were easy to win the first time and it's not like there were three of them meaning people had other options to build. I built my Stonehenge because I liked how it looked, but the building isn't amazing. I have spare artefacts already.+ new spire rewards set with Stonehenge artifacts (same chances as phoenix one)
Surely, surely surely... it will be option 1. They can't possibly mean to exacerbate the problem by allowing people to craft limitless numbers of Spire sets... Not even Inno would do that right?There are 3 options
1. that would be a singleton recipes and won't appear if you already have that building
2. that would be a regular recipes enabled instead of other currently active recipes
3. that would be a regular recipes in addition to other currently active recipes
Is this for real? Is there anybody out there who actually wants a Stonehenge artefact? They were easy to win the first time and it's not like there were three of them meaning people had other options to build. I built my Stonehenge because I liked how it looked, but the building isn't amazing. I have spare artefacts already.
OK, so I guess the answer is that it now becomes available to the people who weren't here during that event, but why exclude the majority of players so some people can get a past mediocre evolving building?
I will have the same reaction to any of them. The only exceptions are 2019 Phoenixes and the Bears. With those ones a) There were 3 options so many people didn't get them all b) They were good enough that it's worth offering to the newer players. With this plan they are just cutting any longer standing players out of the party (which is the majority)... and the benefit of this is just to offer something mediocre at best to the newbies. It's such a poor idea.The Stonehenge evolving building was the first one offered after the concept was introduced with the three Phoenix buildings in 2019. And this was over a year and a half ago. Lots of new players since then and lots of players with newer cities on additional servers to the one they were playing the first time around. Plus it gives seeds in chapter 11+, and we all know how much of a pain getting seed-producing buildings is when you first need them. Now, back to my original point. Maybe they are planning on running through all the evolving buildings like this. Next after Stonehenge was the Mermaid building, and then the first three Bears. Let's see if they keep this order going.
Even if it is, the problem should continue to get worse unless a Silk/obsidian/soap and a Crystal/velvet/shrooms set is also added (which would be kinda cool, but creates the issue of players not needing to trade)Surely, surely surely... it will be option 1. They can't possibly mean to exacerbate the problem by allowing people to craft limitless numbers of Spire sets... Not even Inno would do that right?
Even if it is, the problem should continue to get worse unless a Silk/obsidian/soap and a Crystal/velvet/shrooms set is also added (which would be kinda cool, but creates the issue of players not needing to trade)
Sigh. Basically, every solution that doesn't change the output type of all existing and future moonstone sets sucks.
Even if it is, the problem should continue to get worse unless a Silk/obsidian/soap and a Crystal/velvet/shrooms set is also added (which would be kinda cool, but creates the issue of players not needing to trade)
Sigh. Basically, every solution that doesn't change the output type of all existing and future moonstone sets sucks.
I mostly trade sentient goods, not standard goods. Do you trade standard goods? I don't think this is a new problem, if indeed someone chooses to see it as a problem.
I hardly use goods for anything other than to take trades for my FS, but I'm not thinking about myself, it's lower chapter players who absolutely need to trade goods, and having an easily obtainable set that produces a very nice amount of scrolls and only scrolls in every city will bork the economy even more I think.I mostly trade sentient goods, not standard goods. Do you trade standard goods? I don't think this is a new problem, if indeed someone chooses to see it as a problem.
I don't know how it is in beta or your live world but in my live world (fr3) Bismuth used to be very rare two years ago and since the Spire it has become more common and is becoming the easiest T6 good to find on the trader. Bismuth is produced in the Moonstone gate, a 4×1 building which has not a that good production ratio. Its main use remains to give the last bonus to the libraries, so I don't think there are many players with many moonstone gates (you can use one to connect 4 libraries). I think this difference in bismuth production could be explained by people having just one moonstone gate, which over years produces a significant amount of bismuth. So I think 1 set/player is enough to unbalance the market.if the set would be 1 per player it would not be that bad, the sets output ain't so amazing that it would stifle scroll trades.
The main issue is the existing sets of which you can own many copies. and as long as those do not fade out (which takes many years) the issue will stay.
if the moonstone set was introduced as a 1 part only it would have never got this far.
I tend to agree with this. My boost is bismuth and I remember how advantageous my boost was when I was in Constructs (EN2 world). I’m in the Traders chapter there now and over time I observed the decline in bismuth requests in trader. Already for some (long) time it’s the worst traded T6 good. Another my city just got into Constructs. It has shrooms as a boost and I see how extremely easy it is to get bismuth for my shrooms.I don't know how it is in beta or your live world but in my live world (fr3) Bismuth used to be very rare two years ago and since the Spire it has become more common and is becoming the easiest T6 good to find on the trader. Bismuth is produced in the Moonstone gate, a 4×1 building which has not a that good production ratio. Its main use remains to give the last bonus to the libraries, so I don't think there are many players with many moonstone gates (you can use one to connect 4 libraries). I think this difference in bismuth production could be explained by people having just one moonstone gate, which over years produces a significant amount of bismuth. So I think 1 set/player is enough to unbalance the market.
I don't know how it is in beta or your live world but in my live world (fr3) Bismuth used to be very rare two years ago and since the Spire it has become more common and is becoming the easiest T6 good to find on the trader. Bismuth is produced in the Moonstone gate, a 4×1 building which has not a that good production ratio. Its main use remains to give the last bonus to the libraries, so I don't think there are many players with many moonstone gates (you can use one to connect 4 libraries). I think this difference in bismuth production could be explained by people having just one moonstone gate, which over years produces a significant amount of bismuth. So I think 1 set/player is enough to unbalance the market.
the question is do you get shrooms for your bismut, or is this just a 5 min vs a 5 hour flex?I tend to agree with this. My boost is bismuth and I remember how advantageous my boost was when I was in Constructs (EN2 world). I’m in the Traders chapter there now and over time I observed the decline in bismuth requests in trader. Already for some (long) time it’s the worst traded T6 good. Another my city just got into Constructs. It has shrooms as a boost and I see how extremely easy it is to get bismuth for my shrooms.
My sample of two (worlds) isn’t much, I know. ;-) The answer is:the question is do you get shrooms for your bismut, or is this just a 5 min vs a 5 hour flex?
and even in the contructs chapter we had a bismut overflow on our server. I have heared of servers where the issue ain't bismut but soap or shrooms instead.