DeletedUser580
Guest
Summary:
Players will have a small village in which they can invest ressources. The village will build itself and in payback you will get ressources later.
Detail:
Players can visit a village. This village only has 1 House, 1 Supply. After the player send gold and supplies to the village, the village will evolve. It will grow all by itself. After the trader is unlocked, the village will start sending some ressources back. You can go to the village, click a button and will get Gold/Supplies and Villagers once every 24 hours. Let me explain it on some more detailed things.
The village only has 1 House, the Main Hall and 1 Supply. The village need 200 Gold to build another house. After that house, they will build a supply building, then streets and so on. You have to pay for it. But what the village will build and where is already planned.
Village build order (e.g.):
House (200 Gold)
Workshop (500 Gold)
House (200 Gold)
Workshop (500 Gold)
Street (50 Supplies)
Street (50 Supplies)
Street (50 Supplies)
Street (50 Supplies)
House (200 Gold)
Culture Building (200 Gold, 200 Supply)
.
.
.
Upgrading House from 2 to 3 (5000 Gold, 2500 Supplies)
Trader (10000 Gold, 5000 supplies)
From now, the village gives you every 24 hours a certain amount of its production. Like 10% of the daily production of gold and supplies and you can get even villagers from time to time.
So you invest in that village and you will get a payback after a while.
Some important specifica:
- the village can evolve all buildings just to level 3 by now
- the village has a building time too
- maybe an "increase village level/buildings/area" research is possible
- maybe some more village research options like: "more ressources from village"
Just a suggestion. Would be a nice gimmick to have a little brother which you can support and see evolve.
Players will have a small village in which they can invest ressources. The village will build itself and in payback you will get ressources later.
Detail:
Players can visit a village. This village only has 1 House, 1 Supply. After the player send gold and supplies to the village, the village will evolve. It will grow all by itself. After the trader is unlocked, the village will start sending some ressources back. You can go to the village, click a button and will get Gold/Supplies and Villagers once every 24 hours. Let me explain it on some more detailed things.
The village only has 1 House, the Main Hall and 1 Supply. The village need 200 Gold to build another house. After that house, they will build a supply building, then streets and so on. You have to pay for it. But what the village will build and where is already planned.
Village build order (e.g.):
House (200 Gold)
Workshop (500 Gold)
House (200 Gold)
Workshop (500 Gold)
Street (50 Supplies)
Street (50 Supplies)
Street (50 Supplies)
Street (50 Supplies)
House (200 Gold)
Culture Building (200 Gold, 200 Supply)
.
.
.
Upgrading House from 2 to 3 (5000 Gold, 2500 Supplies)
Trader (10000 Gold, 5000 supplies)
From now, the village gives you every 24 hours a certain amount of its production. Like 10% of the daily production of gold and supplies and you can get even villagers from time to time.
So you invest in that village and you will get a payback after a while.
Some important specifica:
- the village can evolve all buildings just to level 3 by now
- the village has a building time too
- maybe an "increase village level/buildings/area" research is possible
- maybe some more village research options like: "more ressources from village"
Just a suggestion. Would be a nice gimmick to have a little brother which you can support and see evolve.