Lady Croft
Active Member
Hi,
Is this new slowness permanent? I abandoned my Chapter 15 live city to start a couple of new ones and take things at a slower pace; but not this slow....
My 'Lollyloo' city isn't solo play, has reached a stagnant point in Chapter 4 & been in it for 2/3 weeks; nothing is changing and the last squad size upgrade (10) gave me 4 green provs which were eaten up by event quests for relics very quickly. Upgrades 8 & 9 gave me no green provs at all, and I had not over scouted, completed 2 or 3 yellows in order to meet the last chapter's quota for completed provs to 'open the chest' in the tech tree, otherwise, I can't afford the bartering costs of higher than green, and my troops are halved -or more -by green level ones as it is. (A ticket to support confirmed it was normal not to get any greens from those 2 upgrades. really?)
While I'm here...
The knock on effect of having no regular provs; I now have 7 encs left in my last green (in a mo will have done it) and an event quest to collect 16 relics, nothing wrong with that, of course, though being asked to collect so many dozens of relics at my city's low stage is proving tiresome and a tad difficult. I may get relics in the MA or from NH, but it doesn't quite cover the numbers needed.
It's 2 days until the tourney, where I'll get 6 provs, and I guess the answer is wait then use time boosts to catch up the event quests. I do try to get as many event relic quests done during tourneys, but the fact that my city is so slow is making me consider giving up with it.
Why are no provs changing difficulty after the sq sz upgrade? I feel like this city has been the same for months. I realise there are attempts to slow us down, not to race through the chapters, but new players are getting bored, and if this was my first time with the game, I don't think I'd still be plodding along with it; my interest is rapidly waning.
Is this new slowness permanent? I abandoned my Chapter 15 live city to start a couple of new ones and take things at a slower pace; but not this slow....
My 'Lollyloo' city isn't solo play, has reached a stagnant point in Chapter 4 & been in it for 2/3 weeks; nothing is changing and the last squad size upgrade (10) gave me 4 green provs which were eaten up by event quests for relics very quickly. Upgrades 8 & 9 gave me no green provs at all, and I had not over scouted, completed 2 or 3 yellows in order to meet the last chapter's quota for completed provs to 'open the chest' in the tech tree, otherwise, I can't afford the bartering costs of higher than green, and my troops are halved -or more -by green level ones as it is. (A ticket to support confirmed it was normal not to get any greens from those 2 upgrades. really?)
While I'm here...
The knock on effect of having no regular provs; I now have 7 encs left in my last green (in a mo will have done it) and an event quest to collect 16 relics, nothing wrong with that, of course, though being asked to collect so many dozens of relics at my city's low stage is proving tiresome and a tad difficult. I may get relics in the MA or from NH, but it doesn't quite cover the numbers needed.
It's 2 days until the tourney, where I'll get 6 provs, and I guess the answer is wait then use time boosts to catch up the event quests. I do try to get as many event relic quests done during tourneys, but the fact that my city is so slow is making me consider giving up with it.
Why are no provs changing difficulty after the sq sz upgrade? I feel like this city has been the same for months. I realise there are attempts to slow us down, not to race through the chapters, but new players are getting bored, and if this was my first time with the game, I don't think I'd still be plodding along with it; my interest is rapidly waning.