DeletedUser1917
Guest
Does this mean we no longer need the AW's?
1. I had two days to think this through - and I decided that the fair solution would be if the developers gave us on average 1 chest for every twenty visits. Three basics in the first ten visits, as is the case now, to be fair to beginners - but thereafter, one chest for every 'x' number of visits. That would mean that you would be rewarded proportionately to the amount you visit! This is something I have wanted since the Chests were introduced - and now there is a good reason to implement it!!
Also perhaps a random Mystery Chest every now and then - with perhaps an extraordinary (rare) prize, or, most often, something common and plain - or even a booby prize... 2. I would like to post a survey on how people feel this idea - and let people answer whether the statement that 'most people do not visit for the Goods' is true or not. It is certainly not true for me! I often visit 200 people on the map to gain Goods...
Does anyone know how to do this? In the Live Forums you can post an opinion-poll survey under Discussion - but here for some reason that is not possible.
I once posted a similar survey in Ideas & Suggestions, which was the only place that allows polls - and it got deleted, because it was neither a an Idea nor a Suggestion...
This is a bogus change with bogus justification. Goods from visits Is the reason I have a lighthouse. The trader advantages are of little value. now on 120 neighbors and 24 fellows I will lose about 11,000 goods for each round. By who's definition is that a few less?
1. I had two days to think this through - and I decided that the fair solution would be if the developers gave us on average 1 chest for every twenty visits.
Three basics in the first ten visits, as is the case now, to be fair to beginners - but thereafter, one chest for every 'x' number of visits.
@ashrem
You must be part of that minority that will lose "a tiny bit"... didn't you hear? The "vast majority" are actually getting more goods.*
*please ignore the near 100% agreement from others as well as...you know...math.
Or you can learn how to recognize sarcasmmajority of players on the forum != majority of players in game
slowly I think it's time to stop reading and discussing at the forums...
No, they are not. They represent themselves and the people they communicate a lot in their fellowship or with their friends. Still not any representation of the majority.On a side note though, I think forum players are at least somewhat representative of the playerbase.
Certainly not, but those players are giving a nice boost to newer smaller players that might help with player retention, and should be rewarded for that level of effort. Whether coins is enough of a reward is debatable.do you really want to tell me, that the average player is doing 200+ visits /2+ hours buffing?
Perhaps I missed it, did you share that math with us? Wouldn't an example like yours help move the conversation forward?I put in my numbers and for me and my situation LH is still better than MH. Why? Do the math...
I really think you have a great idea Jacki. I feel the the treasure chests should be more random (not the first 4 cities we visit) and there should be way more than 3. The prizes they give are sad. Once you max out on production boosts. you don't need more relics.. yet .. relics are the premier item in chests, tourneys, etc. That is sad because there are so many more things that could be awarded that would not cost Inno a thing. the occasional 3 diamonds, a rune, 5 diamonds, a building, etc. (I could go on and point out so many things given in so many games over the years... some I still play and enjoy for the fun and gifts) I am seriously considering selling my AW's. they now just take up space that is so dang valuable and while the side art building on the edge of the screen is nice, it does nothing and I can live without it. I truly believe that Inno needs to hire some people that are a bit more mature.. 12 year olds just don't get a lot of the "how to keep players" and while it may not be the actual age of some of the developers.. it seems to be the maturity level. My niece is a game developer for disney and I moan and groan to her. and she pats me on my flat head and tells me.. find a game you like. lol It may be time to take her advice.
You need relics to make spells. Speak for yourself, but I consider the relic prizes in the tournament extremely important. You are under utilizing the usefulness of spells to suggest this, which is your choice. Granted, I don't need the relics from all types of tournaments at the levels we get them, but I play the tournament extra strong just for the relics where I use them the most for spells and I keep my magic shop going 24/7.
My request for INNO... Since you have destroyed the value of the CL and BS AW's, at least put the stupid chest in one place so we don't have to hunt for the stupid thing to get the measly goods you deem is all we are worth. The chest is ignored by so many because we don't waste time looking all over for it due to the low return of the "prize" Now in order to get the few measly goods you grant us we have to hunt all over for the stupid chest. Why yes, I am ticked off. what gave it away?????
I suggested the same in the other thread, with the difference of "every 10 visits". That would correspond to the proclaimed 10 times difference introduced.
Also, I would recommend to put the CHESTS IN ONE PLACE ONLY. Looking for them at the edges ot the town is a nightmare, especially when you are in the middle of some event and do not want to collect production early.