I was deeply impacted by a non-declineable quest that came shortly after the introduction of faeries;
this quest requires that you have 120% culture bonus;
as my city was tuned to have a permanent 160% culture bonus by its culture buildings, allowing me to get to the top culture bonus thanks to help from fellows and neighbours (thank you gals and guys
), I actually had to
destroy 6 (six) temples of the holy fire to complete this quest;
I had to rebuild them afterwards to get back to my usual level and ensure proper harvests of gold and supplies;
this has terribly impacted my stocks of supplies and gold and I am now permanently running behind, not sure whether I can restart my manufactories next time I collect;
add to this the cost of upgrading farms and the fact that some faeries resources need spending gold and supplies to be produced, and you will understand the extent of this predicament;
I am certain that I am not alone in this case;
an easy way to avoid killing the fun for players would be to have the quest require a culture bonus of
at least 120% and not
exactly 120%
but did deve
lolpers think of this : no, just plain no.
in the mean time, I have decided to grind repeatable quests to sustain my city : if a repeatable quest cannot be completed within a few hours, down the drain it goes.
[edit]
and I started using power of provision spells
so yes, the magic academy is huge, and its interest is limited, but it can prove useful for people in a dire situation...
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