Marindor
Well-Known Member
Dear Humans and Elves,
Today's update brings new additions to the Battle System, as well as balancing changes to some units, based on player's feedback. We also made the Wholesaler's offers more dynamic and fixed a couple of bugs! Please find the full list of changes below.
- To continue the trend we started with version 1.15, we are giving you more, new, battle-related content:
- Humans will now have access to the Mortar II - the technology for this can be found in Chapter V, and will remain optional until the next update; due to this, the technology to unlock the first level of the Mortar that was added in the last update has now become mandatory to unlock
- Both Humans and Elves get access to the Training Grounds levels 5-8 with a new technology in Chapter V. This technology will remain optional until the next update; due to this, the technology to research the first levels of the Training Grounds that was added in the previous update has now become mandatory to unlock for Elves (it already was for Humans)
- Elves will now have access to the Cerberus II, which can be unlocked in Chapter IV. This technology will remain optional until the next update.
- Humans will now have access to the Mortar II - the technology for this can be found in Chapter V, and will remain optional until the next update; due to this, the technology to unlock the first level of the Mortar that was added in the last update has now become mandatory to unlock
- The icons for the unit types have been slightly altered to make them easier to distinguish
- We have given the Army Selection Screen a major overhaul: you are now able to see easily which unit is strong against which other units, and more improvements are on the way for future updates
- Tooltips in the Unit Information Screens have been adjusted to be clearer
- It is now a lot easier to see if and where you have missing unlocked technologies in the Research Tree, and we added easier scrolling through this menu as well
- The Wholesaler's offers are now working differently: instead of always having the same offers, the Wholesaler now shows offers that change every day. When buying an offer, the costs increase, but are reset again when the timer reaches 0.
- Some changes have been made to battle units:
- The War Dog (NPC unit) was renamed to Hellhound
- Sorceresses' and Enchantresses' attack range has been decreased slightly
- The bonuses from abilities are no longer summed up, but rather multiplied - this resolves problems where the attributes can add up to 100% or more, making it impossible to finish battles, and makes for quicker battles in general
- Many units have received slight balancing adjustments, also based on community feedback
Full list:
- Mortar: stronger vs. Light Ranged
- Cerberus: stronger vs. Mage
- Drone Rider: stronger vs. Light Ranged and Mage
- Ranger: increased damage, stronger vs. Mage and Heavy Melee
- Crossbowman: stronger vs. Mage
- Archer: stronger vs. Mage
- Sorceress: lowered attack range (also see above), stronger vs. Heavy Melee and Heavy Ranged
- Blossom Mage: stronger vs. Heavy Melee
- (NPC) Cannoneer: stronger vs. Light Ranged
- (NPC) Hellhound: stronger vs. Light Ranged and Mage
- (NPC) Enchantress: lowered attack range (also see above)
- (NPC) Thornrose Mage: stronger vs. Heavy Melee
- Resolved a problem where random Rune Shard rewards did not work correctly for players who did not have any Ancient Wonder researched yet
- Retaliation in Battle was not always reset correctly after a round, which has now been fixed
- Fixed a problem where city graphics were not loaded correctly
- Centered an image of the Blossom Mage in the Research Tree
- Updated the text of one Orcs and Goblins quest to fit both races
Kind regards,
Your Elvenar Beta Team