1. I like fight
and also battlefields in this game
2. I see little bit non-correct when everyday I supportin neighbours and lot of active neighbours doesnt care. What about option support and attack. It can be a better interacstions between active players.
- The Truth is, this system may cause unpleasant atmosphere between neighbors, but if I can to have coins from support, I can to have coins from attack without plunder. And If I attack somebody who supported me I get half from coins.
- and Ive got points to PvP
3. Second thing is Adventure in this game resp. Map of Adventure. Simple, I miss here an adventure ... some action ( I wrote this in other place of forum ) like Dungeon map with troglodyte and next different creature. Somethin like "Wake up and look forward to continue mya adventure" ... without Relics, with plus points to PvP, without "so strong"
enemies, with some "Big Boss" which I must find and Kill ( muahahaaaa, and more and more
) and plus points to global rankin. As a reward would be sword for units bonus or horn for production bonus, for example.
It could be a secondary storyline of this nice world and PvP same time for players who wanna be here more time.
Have a good start of The week
btw. excuse me, if I write to incorrect theme, again