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New Game Features PvP

DeletedUser

Guest
In PvP arena battles only the army you brought with you can die, your city will stay intact. they could implement something like a round robin, people can sign up for PvP and the system will then set up a battle between player A and B, and the winner will continue to fight against the winner of player C vs D until only one player remains to claim victory.
I see a weak link in this chain. Because you have humans and elves, each race has the same warrior stats as the other players. A arena like this would only work if there is more variety. I know, I know there are plenty of tactics.
Examples
Axe barbarian vs Paladin, Ent, Golem, Cerberus, Priest, mage, archer (The bandit equilavents are archer resistant so I assume player based are too.)
ARcher vs axe barbarian
Paladin vs all
Cerberus vs archer
 

DeletedUser236

Guest
something like a statue of a warrior holding a trophy, so that everyone who visits your city can see it.

But it can't give more culture than the buildings available for all players (or else you get the optional part being discussed again:p), it's more about the awesomeness of having the statue then (which I think is a good reward)..
 

DeletedUser

Guest
But it can't give more culture than the buildings available for all players (or else you get the optional part being discussed again:p), it's more about the awesomeness of having the statue then (which I think is a good reward)..

Yes, absolutely. It's something you can show off to other players ^^. The culture you receive from it should be equal to a normal culture building of the same size.
 

DeletedUser

Guest
Let's see and get some opinions, what do people think is a balanced reward?

I am not allowed to give an answer, because Lauwi as imported person ask only people who loves PvP. ;) But sometimes I fight with roses, so I can give an answer too :eek:

Some Ideas:
- separate rank list
- separate claimable space for only special PvP buildings. If the dev separate PvNPCs and PVP it is much more easier to design/balance them.
- a separate research part that works with the amount of fights --> researched buildings/units grants PvP advantages.
- on the world map own town graphics like a strong castle

If the fights are really voluntary, so the reward cannot go into existing things.
 

DeletedUser31

Guest
Maybe medals or achievements that can be shown on your profile (when we have one). (Like Grepolis.) So it doesn't change gameplay, doesn't put the game out of balance, but you can show off how awesome you are. :)
 

DeletedUser136

Guest
How about a culture building you can only get your hands on by defeating all other players who participated, something like a statue of a warrior holding a trophy, so that everyone who visits your city can see it.
That could work on a 1x1 size... worth a few more culture points than whatever 1x1 is currently available for your race. That way they would be small enough that you could fit them more easily into your city (players that enjoy the battle aspect would certainly accumulate more than one) but the reward would not be great enough that non-participating players would have much of a problem with it.
 

DeletedUser

Guest
I want a large 5x5 statue, with a warrior standing over his enemies. Give it the same stats as holy codex for my parts, but make it BIG.
 

DeletedUser43

Guest
I am not allowed to give an answer, because Lauwi as imported person ask only people who loves PvP. ;) But sometimes I fight with roses, so I can give an answer too :eek:

I'm glad you do! :p I thought the ones who wanted to play PvP would know best what kind of reward they would like to get. However, your list of ideas will probably be an inspiration for everyone. I certainly didn't want to discourage anyone to help with improving this idea. We have some great options so far. :)
 

DeletedUser

Guest
What do you think about a big upgradable statue? If the reward are nearly the same as a common culture building this is not a problem. A normal culture building loose his worth from time to time.
Possible is a little time advantage in relation to a normal culture building. Example: A glorious statue gives 21 culture and need 1x1. If you do some fights you can get research a PvP statue with 25 culture and 1x1. A Holy codex gives 110 culture and needs 2x2, but if you do more fights against stronger players you can research the PvP statue II upgrade which grants 150 culture and needs 2x2.
The last non premium building grants 1400 culture, so the best PvP statue give the same or a little bit more.

In this case is the pvp statue is the only culture building with an upgrade possibility and I think this is a strong argument, because you need not so much goods to build them. If you need the right level and the right amount of fights for the upgrade, it is not so difficult to balance.
 

DeletedUser

Guest
I want a large 5x5 statue, with a warrior standing over his enemies. Give it the same stats as holy codex for my parts, but make it BIG.

That's a bit too much. Space is to valuable for a 5x5 statue with only 110 culture ^^
 

ThaMartin

Well-Known Member
So I'd like to ask everyone who wants to play PvP: what kind of reward do you expect? Which reward is high enough for you to play PvP? Which reward wouldn't be enough?

I'd like a set-up like in FOE: Some kind of currency with which you can buy extra expansions for your city :)
 

DeletedUser236

Guest
I'd like a set-up like in FOE

I don't like it when people start their post with this.. I haven't played any other InnoGames or whatever before, but I can imagine that we want Elvenar to be unique and different.. With different features than FOE etc.. So maybe you can come up with a twist on that feature but don't put it like we should copy it from FOE (sorry don't mean anything bad with this, if it comes over wrongly it's because I'm a Dutchie :D)
 

DeletedUser

Guest
That's a bit too much. Space is to valuable for a 5x5 statue with only 110 culture ^^
If you can build this building without a necessary expansion, why not? It is the same if you must use a place in your town and gain 1510 culture.

I'd like a set-up like in FOE: Some kind of currency with which you can buy extra expansions for your city :)
If this is possible, so this is very good for the PvP players, but bad for the others. This advantage cannot be compensated for non- pvp players. If you want go forward in the rank list you must do than pvp. I personally think, why not, but an expansion only for pvp specific buildings.
 

ThaMartin

Well-Known Member
(sorry don't mean anything bad with this, if it comes over wrongly it's because I'm a Dutchie :D)

So am I, so no problems there :p

I understand what you mean and I agree that this is a game that stands on its own, but that doesn't mean that you should neglect functions that work well in other games. I think most games have certain things in common and INNO improves by its experience from various games, so nothing wrong with collecting the stuff that works good in other games and utilize it somewhere else. That doesn't mean that the games should be a copy of each other, I agree with you on that :)

However, an extra way to build more expansions would be nice. In particular when you want to build enough cultural buildings to support your population, you need a LOT of space so more room would be welcome here (or some slight adjustments in the Culture bonuses, as suggested in other topics). I think you could use PVP bonuses for this :)

Edit:

If this is possible, so this is very good for the PvP players, but bad for the others. This advantage cannot be compensated for non- pvp players. If you want go forward in the rank list you must do than pvp. I personally think, why not, but an expansion only for pvp specific buildings.

No, I wouldn't encourage ranking points for PVP Battles, Ranking is fine as it is now! And for the advantage compared to non PVP players: This of course counts for all the bonus items you could get with PVP: Whether it's a special building or extra space... You'll always have something extra compared to non PVP players, or you shouldn't have any rewards at all :)
 

DeletedUser236

Guest
However, an extra way to build more expansions would be nice.
Agreed, but I have to agree with Denali on this one.. We can't get this big of an advantage out of pvp if we want to keep pvp voluntary.. The advantage of doing pvp will be to big with rewards like expansions..

But the expansions idea will fit somewhere else in the ideas forum that's for sure :D
 

DeletedUser

Guest
If you can build this building without a necessary expansion, why not? It is the same if you must use a place in your town and gain 1510 culture


So you're saying we can build it outside city borders?
 

DeletedUser

Guest
So you're saying we can build it outside city borders?
This is actually not possible, but this solution gives a lot of freedom, because you don`t need to chance something in your town. It is only a idea but you can write a story and say: The inhabitants of your town likes you as great emperor and spend you a special place to build here a big statue.

Usually the pvp persons like to make very easy kills, so a good pvp system punish this. So my idea to prevent this is a level system.
Example:
Every day you get 100 honor and there are 10 possible pvp levels in the game.
If you are level 5 and fight against level 5, you need to start a fight 10 honor, and if you win you get 10 honor back. - You can make 15 fights per day if you win 50%.
If you are level 5 and search an easy fight against a level 4 player you must pay 15 honor and if you win you get 8 honor back if you win.
Against level 3, 2 and 1 you pay always more and more honor and get less honor back.
With 0 honor you cannot start a new fight.

With special buildings you can modify the daily amount of honor and the needed amount to start a fight.

Possible is a version that you can get separate place for pvp buildings. You can build there active buildings to improve you power or things that make an attack of your town more expensive. But it is not possible to build both buildings in the full amount. So you must decide what are you doing.
 

DeletedUser443

Guest
Yes an tournament Mod would be really great because only a "bulding" game wer you can`t directly compete with other Players is after a short time no so interesting any more
 

DeletedUser

Guest
Wise words Baristan, wise words. I once met a knight, he was called Gerard. Always put on guard duty while he joined the knights of Solamnia for glorious battles.
 

DeletedUser43

Guest
Thanks for all your feedback! The idea of a PvP feature in the game is very active within the Elvenar Community. Just look at the number of times this thread was viewed (currently: 795)! I think we've stated all the pros and cons in our discussions. The resulting idea is a PvP Arena that's separate from your city, but still gives reasonable awards. A PvP Arena would give us a possibility to fight, but not an obligation to fight.

I've forwarded the idea of the PvP Arena (and all of the suggested rewards). Thanks again for everyone's input. :)
 
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