My suggestion of putting the difficult at 200% for province 50 level 6 is 25% more difficult that the old tournament and where it is now is 39% more difficult. Before the military boosts and the birds the 160% difficulty level was mostly skipped and for most that were playing a lot of provinces 145% difficulty was the hardest they did.
They went to 1% more difficult for each province after the difficulty reached about 200% on province 35 level 1. I think the difficulty should go up by 2.5% from province 50 level 6. That would ensure the number of provinces people do would not get out of control.
What I see fits the formula for the data is that to go from no AW to max AW in chapter 17 results in a squad size that was 413% of the squad size without any AWs. What I calculate if only one AW from each chapter was included would by a squad size that is 270% of the squad size without any AW. I think the AW penalty is still too high with this idea
AWs are being skipped because of what they do to squad size and if only the higher of two AW from a chapter counted, the second AW might be beneficial.
You should not look at individual components, as it's not that part that is specifically broken.
Think about buying a phone for example. you cannot nitpick about the the brightness of the screen, or the processor they have used.
You buy it as a whole package. there is a systemic issue with the entire package, not a single component in it. but all components have mayor issues.
It also seems that you do not understand the "difficulty" of the tournaments, the difficulty is NOT in the battles itself, but in it's massive squad size.
It's all about reducing losses and 30% of 100 is way less than 5% of 1000.
With the spree of combat related buildings like fire phoenix, UUU, LR, MA and DA the battle difficulty is not the biggest hurdle.
I rather have a more difficult and meaningfull battle in province 5 with less losses.
I am rather fine with the increased difficulty, I loved how the old format allowed you to learn the basics without huge losses, but on high level provinces I am fine with the losses.
Thankfully they tripled unit output in the first week, without it tournaments would have been really hard (tho for mid level players just aquiring the needed hammers is an absolute pain)
In chapter 17 placing all the premium expansions increased squad size by about 25% Ok, so some of the numbers I got playing with the calculator
No premium expansions, no AW squad size 443.
Maximum expansions made squad size go to 552.9, a troop size increase of 110 with 37 expansions, or about 3 troops per expansion.
No premium expansion and max AW gives a squad size of 1832 and adding those 37 expansions increases it to 2286 or a squad size increase of 454 and 12.3 extra troops per expansion-- 4.3 times the troop size increase of a person without AW. It is a double penalty, AW penalty being leveled again on the expansion.
If you got rid of the penalty for the lower of the two AWs per chapter and the premium expansions the squad size difference would be limited to 270%, which is considerably bigger considering with the old tournament there was a max 50% difference whether you had the optional ss tech or not.
Again looking at individual parts.
And yes the latest chapters increase losses of units about 20-25% while increasing production about 10-11%.
It's even worse for negotiations.
But again this is not the fault of the expansions or wonderlevels. but the combined values of all.
Especially research which is an exponential scale, which means that value rises quicker and quicker with each added research.
It's how a 5% compounting interest over 100 years can make a tiny amount of money into a huge one. it's basic math you learn in your elemental/primary school around the age of ~7-8 years old.
It's ok as long as production of goods, units, supplies ect rise at the same exponential rate, but what we see is that the increase slows down considerably after chapter 15, while the increase rises faster and faster.
I give it 2 more chapters, before the effects of the formula becomes unignorable by the dev team, by then there will be a good chance that they change this formula again before tourney & Spire becomes completely unplayable by end game players.
I agree, with each chapter more and more people will be affected by this borked up formula, at some point not the die hard fans but also the masses will feel the issue. but i'll assume thats what they hope for, that they can ignore it for at least 2 years before another rewrite will be done, as we also had a rewrite of combat after about 2 years when they game started and another when the game was about 5 years old.
They added 2 new types of flexible rewards today, one gives unurium since chapter 18, another - since 19. So there can be 2 chapters delay too.
What do you mean with flexible rewards? rewards from items? or also costs in the spire / tournaments?
Because the latter I think it would be killing if it was introduced in either of them.
You cannot freely trade these goods, so you'll be kinda screwed if you forgot to balance you inventory in time.