Deleted User - 60107
Guest
Summary: Allow us to decline all story quests, not just some of them.
Reason for implementing: Some story quests are a waste of time and resources, yet they are mandatory. Making all story quests declinable will solve that issue.
Here's a nice example from Felyndral (on the EN server, but story quests are the same for all servers):
I am at the begining of Chapter IV (I have researched Advanced Scouts and am now working on Superior Workshops). Holy Codex is a building from Chapter I! There's no reason for me to waste my time and resources building a Holy Codex at this time in the game, much less 4 of them. Yet I have no choice but to do so because the quest is mandatory.
There have been other such quests where we were required to do pointless things.
Negative effects: None. Players that like these quests can still complete them if they want, the only difference is that players will no longer be forced to complete pointless quests.
Reason for implementing: Some story quests are a waste of time and resources, yet they are mandatory. Making all story quests declinable will solve that issue.
Here's a nice example from Felyndral (on the EN server, but story quests are the same for all servers):
I am at the begining of Chapter IV (I have researched Advanced Scouts and am now working on Superior Workshops). Holy Codex is a building from Chapter I! There's no reason for me to waste my time and resources building a Holy Codex at this time in the game, much less 4 of them. Yet I have no choice but to do so because the quest is mandatory.
There have been other such quests where we were required to do pointless things.
Negative effects: None. Players that like these quests can still complete them if they want, the only difference is that players will no longer be forced to complete pointless quests.