DeletedUser867
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[Summary] - The use of a Hue/Saturation/Luminance color space is proposed as a means for providing an Elvenar World Overview Map that's tightly integrated with the Rankings popup window.
[Details] - A display that's very much like the Color Picker that's used in Excel, and a great many other applications, could be effectively and efficiently used as a World Overview map.
Rankings.jpg, ColorPicker.jpg, and Bell Mountain.jpg
The 3 dimensional variant is only shown for illustration, but it's what the Overview would look like if the City Score (Saturation) was plotted as the vertical axis. The most vivid colors would be at the top of the mountain, thereby indicating the location of the most advanced city sectors, while the fringes of the map would taper off to a medium gray, because the lowest scoring city sectors would have the lowest saturation values.
[Reasons for implementing] - We currently have no tools, other than jumps to our own city and a current scout location, for finding things on the World Map.
[Impact on other game features] - The proposed Overview is tightly wound into the method by which the World Map neighborhoods are optimized, and the Rankings roster.
If you'd like some additional background about the history of color, or if you'd like to dig into the technical underpinnings of an HSL color space, do please take a look at the subsequent posts in this thread.
[Details] - A display that's very much like the Color Picker that's used in Excel, and a great many other applications, could be effectively and efficiently used as a World Overview map.
- Hue would be the angle to a city sector, relative to the center of the map, with a range of 0 degrees to 360 degrees.
- Saturation would be the square root of the underlying City Score divided by the square root of the current maximum underlying City Score, rounded up, to obtain a range from 0% to 100%. Using an integer value will provide some edges, and thereby provide a strong pattern that exhibits how the various cities are progressing.
- Luminance would be the upgrade level of the city sector, multiplied by 6 to obtain a 6% to 90% range, so that the user would have some notion regarding the upgrade level of a city sector.
- Your current location would be shown on the Overview Map as the tail of an arrow, with the center of the map as the default location for the head of the arrow.
- The Overview would be tightly integrated with the Rankings roster. Any other city on the map could be selected by searching for and/or selecting a player's name in the roster OR the reverse; clicking on the overview map would select the related sector in the roster. In either case the head of the arrow would point to the newly selected location.
- While the proposed Overview Map does not depend on any particular approach to optimizing the neighborhoods on the World Map, the HSL Overview will exhibit a VERY strong pattern if the neighborhood optimization uses the general approach suggested in
https://beta.forum.elvenar.com/index.php?threads/climbing-the-penrose-stairs.2312/
Rankings.jpg, ColorPicker.jpg, and Bell Mountain.jpg
[Reasons for implementing] - We currently have no tools, other than jumps to our own city and a current scout location, for finding things on the World Map.
[Impact on other game features] - The proposed Overview is tightly wound into the method by which the World Map neighborhoods are optimized, and the Rankings roster.
If you'd like some additional background about the history of color, or if you'd like to dig into the technical underpinnings of an HSL color space, do please take a look at the subsequent posts in this thread.
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