Now I understand Killy.
You are in an FS that maxed out on all the FS activities every week so the perks have almost no use for any of your FS members.
But to 99.99% of the player base that is not in a top scoring FS the perks are very useful.
I wonder what would happen now the summertime has come and some of your fellowship members go off-line for a couple weeks?
And to Jammin her remark, you are right, thinking of some new perks that can help the entire player base is difficult.
Scout shortening and spire time reduction sounds good but lets play the "what if" game on them.
What would happen when you have the scouting time reduction maxed out, say 50% (and that on a scouting time of 5 days).
You start a scout and it is now 2.5 days on its way and your archmage does reshuffle the perk points ant the scouting time reduction gets 0 points.
Or the other way around, every point in the scouting time reduction gives 5% time reduction.
When should your scout get the boost if the perk gets increased but your scout still has to run 4d 20:00:00 ?
More members to an FS that is already maxing out on the spire and tournament every week?
And what would happen with the extra members when the perk is reset to 0 ?
Spire wait time reduction sounds a reasonable perk to me
And for Prueba2's difficulty reduction.
The majority would benefit from it but players in a top scoring FS would still complain that it doesn't do a thing for them.
And with higher perk levels, more FS will hit gold status on the spire, does Inno want that, more free diamonds in the game every week?
But you are still right Jammin, thinking of some good and useful perks that benefit all FS is difficult as long as you need to take the perk reset option in account.
Only solution would be that some perks can not have their numbers reset.