I really liked the idea of perks, but I only use the 10 free kps to donate them to someone and to be honest, on most days I even forget to do that. I would love some perks with any relevance for me.
A wide open vision doesn't change the fact, that the perks aren't doing anything for me.The spire perk could have use for you IF you do the spire up to the top but the FS isn't able to get gold.
The tournament perk could have use for you IF your FS is not able to hit the 10th chest or to get a chest above 10 to be completed for some extra AWKP
And also the time perk could be useful for it gives you more time to return the NH and there for you get more hammers in return.
It all dependence on if you are looking with a narrow vision or a wide open vision.
Sure, top of the tower, we are always gold, we get always 19 chests, i do nbh on most days and we are between 23 and 25 players most of the time. I finished building the wonders I want to have (tournament formula yada yada yada), that's why I don't even have a reason to trade the 10 free kps with anyone.If you are right, would you answer some questions for me?
I can't find a player Killy on the beta server but it seeme there are a couple players in fellowships with the name "lone wolf" , "me myself and I" and some other similar names.
- Do you climb the tower and how high do you go and how high does your FS get to?
- Do you do the tournaments, how many chests does your FS get every week?
- Do you give return neighbourhood help and how often?
- How many members does the FS you are in have?
Good question, some extra hp for troops maybe? 1% to 10% or even less? Same with extra people and or culture, production bonus? Just give me anything that feels like progress.^^Do you have any ideas?
I think that changing scouting perk level while scouting in progress should have no effect - logic says that it should be counted when scouting starts (just like NH on workers works).Scout shortening and spire time reduction sounds good but lets play the "what if" game on them.
What would happen when you have the scouting time reduction maxed out, say 50% (and that on a scouting time of 5 days).
You start a scout and it is now 2.5 days on its way and your archmage does reshuffle the perk points ant the scouting time reduction gets 0 points.
Or the other way around, every point in the scouting time reduction gives 5% time reduction.
When should your scout get the boost if the perk gets increased but your scout still has to run 4d 20:00:00 ?
So far we haven't missed gold or 19 chests once, therefore I hope we will get through the summer.I wonder what would happen now the summertime has come and some of your fellowship members go off-line for a couple weeks?
Well, just give enough decent perks, than they will not get all maxed out right away and there is something to play for.Fun fact those who complain nothing is "good enough" will never ever be statisfied.
Lets presume a killer perk will be added.
whats will existing fellowships do? they transfer points from crappy perks to that killer perk leaving only crappy perks to level up.