DeletedUser1953
Guest
It is the problem with freemium, 5-10% of powerfull user => 80% of Inno's incomes.A building some have and others don't is nog a good reason to balance against. You balance a game against the average player not against a few powergamers. This would hurt the average player
It seems that GP is like Valentine GP, not good, it give the same population as std building but the std building has less constrains (for example cheaper to upgrade, sell, teleport), the other attributes are minor.
Another nerf => i do not see reduction time in chest ! Now, we have units spells (my reduction time goes to barracks), but there is a difference, when i need mage i produce mage ! Why add these spell in place of time reduction ? Reduction are more versatile.
I always hoped a building to reduce scout time and a lot of people complains about scout time, Inno hears scout time but the result is very strange !
EVO building => not very fun and now it becomes boring/problem because people need to do Fellowship Adventures to complete.
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