Reina del mar
Well-Known Member
Having so frequent events means INNO is hungry. And probably they ''learnt'' from the Chinese developing LoA. I am afraid this is going into this direction - but with a lot more flaws - and they are degrading quality at much faster rate than they are charging for ''premium stuff''. Premium staff which in the end means only blueprints, pet food, etc. When you know you're developing such low quality building, why don't you inverse it, INNO? Leave the evolving bulding at the bottom, put some artifacts to top (to be paid) against blueprints and pet food, etc on the bottom (for free). Then you will be able to measure the REAL INTEREST/SUCCESS towards your event.
What INNO did not asses is the players base pool. Cause when it started it was a clam, serene and relaxing game. Addressing a certain profile. It worked, players were enjoying. Then, of course some events are needed just to spice up the gameplay but at this frequency and this qualilty I can only believe they are completely out of connection with their customers (aka players).
What INNO did not asses is the players base pool. Cause when it started it was a clam, serene and relaxing game. Addressing a certain profile. It worked, players were enjoying. Then, of course some events are needed just to spice up the gameplay but at this frequency and this qualilty I can only believe they are completely out of connection with their customers (aka players).