DeletedUser2174
Guest
On several worlds, fellowships were seen moving members in and out, allowing them to collect more badges
For the next adventure, place each fellowship on a boat (choose term to fit quest).
Once the first item is placed on the start flag, no one can join the fellowship till the event ends.
If you wish to leave you can jump ship.
The adventures have requirements. Fellowships are to work as a TEAM. Fellowships have a limit of 25 members.
This should be easy to code. a simple membership lock triggered by the flag click and then times out with the event.
This will keep people from complaining about those who got creative with the definition of fellowship.
If you are playing honest, this does nothing to anyone not in a fellowship.
For the next adventure, place each fellowship on a boat (choose term to fit quest).
Once the first item is placed on the start flag, no one can join the fellowship till the event ends.
If you wish to leave you can jump ship.
The adventures have requirements. Fellowships are to work as a TEAM. Fellowships have a limit of 25 members.
This should be easy to code. a simple membership lock triggered by the flag click and then times out with the event.
This will keep people from complaining about those who got creative with the definition of fellowship.
If you are playing honest, this does nothing to anyone not in a fellowship.