Deleted User - 63604
Guest
Hello, i would like to introduce some of my thoughts and possible improvements about the fellowship adventures.
1. Adventureitems storage:
The checkpoints have no individual rewards, so it doesnt matter who of the fellowship members put the items to a checkpoint. So it also makes no point to have only individual storages.
A guild storage where all items comes in makes much more sense. With that the fellowship can also exactly see what items they already have, what they are missing for their path and what their members should try to get/collect. Every Member of the fellowship can use the storage items for the paths. I dont think we need to care about the situation where one member put the items intentionally in a "wrong" path, because on every checkpoint all can exactly see who put the items there and its up to the fellowships how they want to handle that intentional behaviour of a member.
If you plan to add individual rewards for putting in items to the checkpoints, i see no harm having one individual storage and a fellowship storage that just display a sum up of all the items the members have in their itemstorages.
2. Adventure Tab in fellowship:
1) Current Adventure Rankingpoints of the fellowship
2) Stage shows the status of the members
red: player missed to participate in that stage
green: player participated in that stage
yellow box: current stage of the adventure, can be already green for some members if they already put some items in some checkpoints in that stage
3) Depends on the first suggestion "Adventure storage".
3.1 Player individual storage, if all members items are put into the fellowship storage, it shows what items the member contributed to the fellowship storage
3.2 Player individual storage, that shows what adventure items this member have in his storage.
4) reward boxes
5) fellowship storage, shows all adventure items of all members together that are already produced and ready to be used or just a sum up of all items of the members individual storages.
6) Had this place left, maybe someone have also some good idea what else would be good to show there. Of nothing more, can also be kept empty and just shift the other infoboxes more to the right.
3. Adventure Quests:
The same Questsystem like in previous events doesnt make sense for the adventures, because the players are "farming" the need items and collect the items only when they choose the right quest. Take quest A, collect B, done. Run throw the Questloop to quest A, take quest A again, collect B again, done. Run throw the Questloop to quest C, take quest C, collect D, done. And so on. The process is a very boring one without any reason for it, because the whole adventure is made for "farming" the items again and again with the productions. So the idea of "picking" quests doesnt suit here.
Better way to solve that is to make all "quests" run at the same time without Accepting or Declining them. All "Tasks" are running at the same time and whenever the right thing is collected, it will add one or a few points points (depending how many productions were collected) to the progressbar of that task. When the taskbar fills up and is completed, the player get the adventureitem and on the right side the number goes 1 up. It shows how many times this task was already completed. If the taskbar need 10 items and u coolect 12 items, the taskbar is filled up one time, u get one to the adventureitem, the bar gets empty and shows 2 again (12-10=2^^).
I think this 3 improvements would make the Fellowship adventures much better and i hope you also like it, so the devs would change/add these improvements.
Thanks.
PS: In Prefix selection the Prefix "Events" is missing.
1. Adventureitems storage:
The checkpoints have no individual rewards, so it doesnt matter who of the fellowship members put the items to a checkpoint. So it also makes no point to have only individual storages.
A guild storage where all items comes in makes much more sense. With that the fellowship can also exactly see what items they already have, what they are missing for their path and what their members should try to get/collect. Every Member of the fellowship can use the storage items for the paths. I dont think we need to care about the situation where one member put the items intentionally in a "wrong" path, because on every checkpoint all can exactly see who put the items there and its up to the fellowships how they want to handle that intentional behaviour of a member.
If you plan to add individual rewards for putting in items to the checkpoints, i see no harm having one individual storage and a fellowship storage that just display a sum up of all the items the members have in their itemstorages.
2. Adventure Tab in fellowship:
1) Current Adventure Rankingpoints of the fellowship
2) Stage shows the status of the members
red: player missed to participate in that stage
green: player participated in that stage
yellow box: current stage of the adventure, can be already green for some members if they already put some items in some checkpoints in that stage
3) Depends on the first suggestion "Adventure storage".
3.1 Player individual storage, if all members items are put into the fellowship storage, it shows what items the member contributed to the fellowship storage
3.2 Player individual storage, that shows what adventure items this member have in his storage.
4) reward boxes
5) fellowship storage, shows all adventure items of all members together that are already produced and ready to be used or just a sum up of all items of the members individual storages.
6) Had this place left, maybe someone have also some good idea what else would be good to show there. Of nothing more, can also be kept empty and just shift the other infoboxes more to the right.
3. Adventure Quests:
The same Questsystem like in previous events doesnt make sense for the adventures, because the players are "farming" the need items and collect the items only when they choose the right quest. Take quest A, collect B, done. Run throw the Questloop to quest A, take quest A again, collect B again, done. Run throw the Questloop to quest C, take quest C, collect D, done. And so on. The process is a very boring one without any reason for it, because the whole adventure is made for "farming" the items again and again with the productions. So the idea of "picking" quests doesnt suit here.
Better way to solve that is to make all "quests" run at the same time without Accepting or Declining them. All "Tasks" are running at the same time and whenever the right thing is collected, it will add one or a few points points (depending how many productions were collected) to the progressbar of that task. When the taskbar fills up and is completed, the player get the adventureitem and on the right side the number goes 1 up. It shows how many times this task was already completed. If the taskbar need 10 items and u coolect 12 items, the taskbar is filled up one time, u get one to the adventureitem, the bar gets empty and shows 2 again (12-10=2^^).
I think this 3 improvements would make the Fellowship adventures much better and i hope you also like it, so the devs would change/add these improvements.
Thanks.
PS: In Prefix selection the Prefix "Events" is missing.
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