Ashrem
Well-Known Member
Summary
Make the Botomless Pit mode so that it doesn't require specific badges.
Description
The Whirlpool aspect of the Fellowship Adventure remains a bit tedious, and there are some (mostly trivial, I admit) bad feelings about badges that can't be used.
As a fix for that, I suggest that instead of a repetitive cycle of nine specific badges, assign every badge weighted points, and have each stage require a fixed number of points. This would make a bit like a group variation on the craftsman challenge.
Disadvantage: It would require some new code, but maybe part of the craftsman Challenge code could be recycled, giving it a little extra use.
Advantage: It gives every interested player something useful to do with every single badge they make.
As an example: the whirlpool stages could be set at 250 "points" to complete. Brewing badge might be 10 points, Farmer's delight at 25, Blacksmith at 50, Wand at 35, Sack of coins at 20, etc.
So stage might be completed by 5 blacksmith, or 50 Dwarven Brewery, or 1 blacksmith, 3 farmer's Delight, five sacks of coins and witch's hat.
It would need to be established if the points needed to be exact in order to finish the stage, or if excess points would simply be wasted, or if it is movement along a progress bar, like the Craftsman Challenge. (probably one of the latter two are better if we want everyone to be able to use up all badges.)
If each stage of the whirlpool also generated a common, and trivial, prize for the participants. a 5% coin instant, or 3x3 minute time reductions, etc. it also serves as a reason to bother for people who have no hope of placing high enough to win one of the FS top 100 positions.
Motivation
Make the Botomless Pit feel less tedious.
Possible downsides
Would require a restructure of the mechanics and would take away the focus off having to acquire certain badges/performing specific tasks.
Make the Botomless Pit mode so that it doesn't require specific badges.
Description
The Whirlpool aspect of the Fellowship Adventure remains a bit tedious, and there are some (mostly trivial, I admit) bad feelings about badges that can't be used.
As a fix for that, I suggest that instead of a repetitive cycle of nine specific badges, assign every badge weighted points, and have each stage require a fixed number of points. This would make a bit like a group variation on the craftsman challenge.
Disadvantage: It would require some new code, but maybe part of the craftsman Challenge code could be recycled, giving it a little extra use.
Advantage: It gives every interested player something useful to do with every single badge they make.
As an example: the whirlpool stages could be set at 250 "points" to complete. Brewing badge might be 10 points, Farmer's delight at 25, Blacksmith at 50, Wand at 35, Sack of coins at 20, etc.
So stage might be completed by 5 blacksmith, or 50 Dwarven Brewery, or 1 blacksmith, 3 farmer's Delight, five sacks of coins and witch's hat.
It would need to be established if the points needed to be exact in order to finish the stage, or if excess points would simply be wasted, or if it is movement along a progress bar, like the Craftsman Challenge. (probably one of the latter two are better if we want everyone to be able to use up all badges.)
If each stage of the whirlpool also generated a common, and trivial, prize for the participants. a 5% coin instant, or 3x3 minute time reductions, etc. it also serves as a reason to bother for people who have no hope of placing high enough to win one of the FS top 100 positions.
Motivation
Make the Botomless Pit feel less tedious.
Possible downsides
Would require a restructure of the mechanics and would take away the focus off having to acquire certain badges/performing specific tasks.
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