DeletedUser
Guest
Many of us are early-stage adopters. We gravitate to something new, without waiting for friends to recommend it, or for public reviews. We're creative, non-conformers, we push boundaries a bit. We're the target market for product developers, because we influence many others to purchase the products we help help introduce.
Based on what we're experiencing in Elvenar, the game is geared toward mid and late stage adopters. Individuals who are often less creative and more methodical. They tend do follow the rules, are comfortable doing as they're told. Productive, comfortable, and the foundations of society.
It's pretty straightforward here in the forums which players are which. We early-stagers aren't happy with the continual restrictions...the micromanagement...the reduction of options...the limitation of play time...the elimination of any creative strategy we apply to make the game of interest to us. To binge is to be! if we choose it.
The mid-stagers are happy to comply. They hear "build workshops", and they do it. They see a quest "do xx" and it doesn't seem quite right to just skip an assigned task; in fact, people who skip tasks are suspiciously irresponsible. They are content to log in, busy bee for a bit, then move onto something else. Order is everything.
These generalizations don't imply a value judgment. It's just one way to quantify the months and months of forum postings. Elvenar was, of course, initially played by mostly early-adoptors. We jump in, product test, and start "helping" with suggestions and observations.
The problem is that Elvenar's target market is the mid-late stage adopter market. The devs are gearing the product specifically...so for now they just tolerate the rest of us - basically string us along until they no longer need us.
Based on what we're experiencing in Elvenar, the game is geared toward mid and late stage adopters. Individuals who are often less creative and more methodical. They tend do follow the rules, are comfortable doing as they're told. Productive, comfortable, and the foundations of society.
It's pretty straightforward here in the forums which players are which. We early-stagers aren't happy with the continual restrictions...the micromanagement...the reduction of options...the limitation of play time...the elimination of any creative strategy we apply to make the game of interest to us. To binge is to be! if we choose it.
The mid-stagers are happy to comply. They hear "build workshops", and they do it. They see a quest "do xx" and it doesn't seem quite right to just skip an assigned task; in fact, people who skip tasks are suspiciously irresponsible. They are content to log in, busy bee for a bit, then move onto something else. Order is everything.
These generalizations don't imply a value judgment. It's just one way to quantify the months and months of forum postings. Elvenar was, of course, initially played by mostly early-adoptors. We jump in, product test, and start "helping" with suggestions and observations.
The problem is that Elvenar's target market is the mid-late stage adopter market. The devs are gearing the product specifically...so for now they just tolerate the rest of us - basically string us along until they no longer need us.