DeletedUser2402
Guest
This is something I use off-line to figure out how I will build each of my cities. It’s strictly for production purposes versus designing. It would be nice if this was a built-in feature of the game. Although outside fan-sites, one in particular, is very nice, it's more than what I'm looking for with the design aspect of it.
This production planner would not be tied to my actual city, in that it would not automatically pull in my current manufactories. It’s something that I can change levels, delete factories, or add more factories without changing my actual city. Behind the scenes I have a relational database that pulls the production rate for a 24-hour production based on factory type, if it’s human or elf, and level.
This is a work in progress, and still refining things.
Under the Production Tab there are sub tabs for each of the Tier 1 – Tier 3 manufactories and the sentient good associated with the manufactory. (which I haven’t created yet)
To add a new crystal manufactory or change the information I click on the CT2 tab (Crystal Tier 2) Here I can click the New Factory Link to add a new crystal factory or change the levels of existing ones.
Using scripts I can change the drop-down menus for type and race to automatically set that it’s crystal and for an elf race. I haven’t done that, I’m using drop down menus. These are unnecessary steps but will fix that. The only thing I should change is the level. As I change the level of the factory it will change the production rate based on a 24 hour production without boosts. Above the sub tabs, the new production rate for all of crystal factories will change. It also calculates how many crystal factories I have and adds it to an overall factory count.
Marble - Default Lead Tab
Marble is the default tab and shows the overall factory count.
The highlighted production of 72 is built in to denote that this is a end chapter sized manufactory.
While not completed yet, there is an area below the basic goods to create the planner for the associated sentient good – moonstone for the tier 1 marble manufactory.
The other main tabs could be production for supplies that includes the workshops, event buildings, and wonders. and Gold for residences, event buildings and wonders.
Chapter Quest Tab
Under the chapter quest tab, I add new required chapter quests to complete. It serves as a history of what I’ve done in each of my cities, when I started the quest and when I completed it. It’s tied into production planning as some of the quests are to build and upgrade manufactories.
To Do Tab
Under this tab I can create line items to serve as reminders of building and upgrading manufactories I might have to finish, if I can't get to it immediately.
This production planner would not be tied to my actual city, in that it would not automatically pull in my current manufactories. It’s something that I can change levels, delete factories, or add more factories without changing my actual city. Behind the scenes I have a relational database that pulls the production rate for a 24-hour production based on factory type, if it’s human or elf, and level.
This is a work in progress, and still refining things.
Under the Production Tab there are sub tabs for each of the Tier 1 – Tier 3 manufactories and the sentient good associated with the manufactory. (which I haven’t created yet)
To add a new crystal manufactory or change the information I click on the CT2 tab (Crystal Tier 2) Here I can click the New Factory Link to add a new crystal factory or change the levels of existing ones.
Using scripts I can change the drop-down menus for type and race to automatically set that it’s crystal and for an elf race. I haven’t done that, I’m using drop down menus. These are unnecessary steps but will fix that. The only thing I should change is the level. As I change the level of the factory it will change the production rate based on a 24 hour production without boosts. Above the sub tabs, the new production rate for all of crystal factories will change. It also calculates how many crystal factories I have and adds it to an overall factory count.
Marble - Default Lead Tab
Marble is the default tab and shows the overall factory count.
The highlighted production of 72 is built in to denote that this is a end chapter sized manufactory.
While not completed yet, there is an area below the basic goods to create the planner for the associated sentient good – moonstone for the tier 1 marble manufactory.
The other main tabs could be production for supplies that includes the workshops, event buildings, and wonders. and Gold for residences, event buildings and wonders.
Chapter Quest Tab
Under the chapter quest tab, I add new required chapter quests to complete. It serves as a history of what I’ve done in each of my cities, when I started the quest and when I completed it. It’s tied into production planning as some of the quests are to build and upgrade manufactories.
To Do Tab
Under this tab I can create line items to serve as reminders of building and upgrading manufactories I might have to finish, if I can't get to it immediately.