We suggested this the first month this game existed and it was forwarded....yet still we don't have it.
I'd like to get this idea going again. With these two restrictions:
The storage locker gets bigger as the game progresses. It would be limited, but that limitation would increase. There would be no limit for premium buildings.
Buildings in storage do not count towards your score.
Benefits:
From a player point of view it would make the game a lot more fun. You could rearrange your city over and over when you are full and waiting for new races. It would give players something to do. It is FUN. (We need fun things to do).
From a player point of view people wouldn't be so reluctant to buy premium buildings. They wouldn't feel ripped off if they bought a building that later became superfluous.
From Inno's point of view, they would sell more premium buildings. Especially if there is no limit to the number of storage slots for premium buildings. No one likes to buy something they toss out in a week. But if you can keep it....
From Inno's point of view, if the players are happier and on more often, the game will be more popular and it will run better. We won't have so many empty neighborhoods. More folks will stay. In general it will make the game a lot better and people will give it better ratings.
From Inno's point of view, it is harder to get money from a new customer than to convert an old one. It is important to Inno that people don't play the game for a week and then leave. If players stick around they are opportunities to convert them to paying customers.
From Inno's point of view, they could sell larger storage lockers so there is the ability to monetize this idea.
Attached to this idea is the idea that they could sell lots of different looking premium buildings, so a city wouldn't have to look like a lego set. You could buy one premium building that looked like x and one that looked like y, but they would both have the same functionality. Think of the money Inno could make! Who wants to buy 25 of the
same building? Who wants a city that looks so boring? You could buy dragons and unicorns and griffins and rocs and centaurs and gods and all kinds of really cool stuff. If the devs are too busy to design all this new stuff, all they need to do is ask the players to do it for diamonds. Maybe the animation would be hard, but they could design things that had a few animations with the basic design on top changing. More money for Inno, more fun for us!
How hard can this be to implement? Even a simple kid's game like Foopets has the ability to store and design tens of thousands of items.