Any feedback from people playing the last chapter?
Mainly about the introduction ot Community Work as (another) decaying Resource.
There are actually 2 new mechanics introduced with this chapter : Prosperity and Community Work.
Since the question was about Community Work, I'll start with that. It comes with your residences, either magic or regular. So there is now a switch to choose whether you collect coins/unurium like you did so far or if you want to collect community work (you will also have some unurium but ridiculous compared to the other option). The switch is done manually, residence by residence. There is an early collect after 3h.
The quantity you will collect includes a regular production (96/day for magic residences) but also depends on the culture bonus in your city (it actually impacts a lot, here at the time of the picture below I have a 387% culture bonus level giving me a huge boost in production).
A builer bonus of +20 is added if you activate the +20% production option on community work in the hobby room of your builder's hut by watching an add every 3hours.
And yes this community work decays every night by 10%, as already mentionned by
@Biloutte91
So what is it used for ? so far only for settlement buildings creation (workshops of diabhal's horde), settlement buildings upgrade (all of them), settlement production (in the vallorian workshops) and as a requirement in the research tree. Depending on how aggressive you are with your progress in the chapter, you may consume up to 5000 community work a day sometimes. I have half my residences set on community work today, the other half on regular coins & unurium.
I hope it answers your question. Let me know if you need more specifics.
Like I said there is another novelty coming with the new chapter, the introduction of Prosperity.
Prosperity will work like Population and Culture, ie
- some buildings will make Prosperity available : your main hall, residences, workshops, barracks
- some buildings will require Prosperity : all settlement buildings, at creation and upgrade
Prosperity is pretty much transparent and painless, there is just one subtlety about it : the quantity of required Prosperity will impact your settlement production bonus in the form of a Prosperity factor. This factor is a ratio between your currently required Prosperity and a base Settlement Prosperity (set to 600 by default). Here with the Portal and all 18 workshops at level 4, I have a Factor of 165% so it adds a 65% production bonus to all my settlement buildings (in addition to the 42% of my blooming trader guild at lvl 31)
Remember, required Prosperity increases each time you add a settlement building or upgrade one. So basically, the more buildings you have in your settlement, and the higher they are, the more each other building of the settlement will produce thanks to Prosperity.
Hopefully this makes sense.