I just read the tread.
There´s lots of good info about the different mecanics.
Thx. to
@Pauly7 for getting
@Dony ´s paranoid fake news, about not being able to store buildings i Cap. 17, debunked fast.
Early in the tread everything (as always) focused on tournament:
Yes if you research, build and upgrade wonders, and expand your city, then SS in tournament rises.
Many ppl. seem to view the tournament as the game. The rest is trimmings. No news there.
I complain, about ppl. not being able to see past their hatered towards the new tournament. No news there
But then more interesting topics arose:
- The use of other "parameters" in-game to determine production.
I think it´s good, that there´s a "bi-product" to several demands.
If you increase your employment (as you would anyway, due to other demands), then you get an increase in Unurium production.
It´s in the ballpark of getting increase in seed production due to AW-levels. It´s "free".
I know producing Unurium replaces seed production, but then other seed produceing buildings rise in value.
I also know nothing´s free. Many ppl. will feel the need, to get their materials from "ordinary" buildings instead of event buildings.
The way they do this is up to themselves.
It also stands to reason, that some event buildings would eventually produce Unurium.
- Another topic was about the guest race itself.
There´s two sub-topics: the size of the settlement, and the quest chain.
They are connected in that matter, that some quests demand building certain buildings.
I haven´t read the quest-chain yes, but they can go in two ways: the orc-way, or the constructs-way.
The orc way: You have to complete the tech tree. Figure out how many buildings you want to do it.
The constructs way: You have to build this amount of buildings. Research your way trough the tech tree, as you build.
The orc way nurtures you like a helper. The constructs way forces you like a bully.
The most sane response to constructs way is: screw the quest chain
Easy fix: make the single quests "abandonable".
It should always be an option, to do a chapter with a "skeleton" settlement.
Well it will take longer, if you produce fewer guest race goods.
I´m in no hurry, and would rather keep a sound "normal" production beside the guest race.
Others would like to race to certain points in the tech tree. They should be allowed to do that as well, with no limitations exept space and ressources.
Looking forward to hear what this quest chain is like.
The tech tree:
It´s a good thing, that so many techs are volantary.
First of all it would be unfair, if to many things you don´t value count towards tournament SS.
Second it´s annoying to use KP and mats on something you don´t want.
I don´t miss anymore unit upgrades. If some troops need a boost, do so without new techs.
I liked the "all factories increased by one tech" better then one tech for each type. It feels more rewarding to me.
The AW´s seem better than the last ones, but aren´t impressive. The Ark is useless untill next chapter comes. The oracle is underpowered.
Some ppl. complain, that they have to choose between a pretty city and a efficient city.
It has always been that way. Being able to upgrade old event buildings have helped.
This chapter may or may not make the choice harder for some. It´s not up to me to judge others choices.
The only thing to remember is: INNO isn´t forcing anyone to make an efficient city.
If you want a city with fairy houses, dwarf workshops, goblin streets, and a big park with no buildings......
Knock youself out, but don´t expect it to be an effective city for tournament