DeletedUser
Guest
Right now, golems are sort of an oddball unit. They have their uses, but they're not really great against heavy units(as intended), in that they take out only a few and need blocking terrain to be better than normal archers. There are two different ways this could be fixed:
1) Increase their minimum damage so they kill heavy units and other units more effectively.
2) Increase their bonus versus heavy units so that they can take out high health units like treants before they're at risk of taking heavy losses.
3) A combination of both.
1) Increase their minimum damage so they kill heavy units and other units more effectively.
2) Increase their bonus versus heavy units so that they can take out high health units like treants before they're at risk of taking heavy losses.
3) A combination of both.