1. Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!
    Dismiss Notice

Behind the Scenes: The Spire of Eternity

Discussion in 'Announcements' started by Marindor, May 27, 2019.

  1. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015

    Behind the Scenes: The Spire of Eternity



    Dear Humans and Elves,

    We are very happy to be able to share some early news about a brand-new, upcoming feature with you: the Spire of Eternity!

    This new feature will be coming to Beta soon, but we'd already like to provide you with a sneak preview today. Check out the video below, where several members of Elvenar's development team give their exclusive insights into the development of the new feature they've been working on for the last months!


    Keep your eyes open, because we will share more news very soon!

    What do you think the feature will be like? Are you looking forward to it as much as we are? Let us know by posting in the discussion thread. We are very much looking forward to your feedback!

    Kind regards,
    Your Elvenar Team
     
    Magdala, sunrae, Pilousd and 13 others like this.
  2. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015

    The Spire of Eternity


    Dear Humans and Elves,

    We hope you liked the video we posted last week (see above, if you haven't seen it yet!). Today we bring good news: you can play the Spire of Eternity on Beta now!


    As promised, we will give you some more information about this brand-new feature, in which you explore a total of three levels of the Spire of Eternity. You will play a character discovering the Spire, headed for its top. On the way, you will find your way impeded by spirits guarding the way, but also chests filled to the brim with treasure.

    It is up to you to unblock the way by challenging the spirits in a fight. And for the first time in Elvenar, some of these battles will require you to navigate up to three waves of different enemies. You will need to select your units before the waves begin, and you will not be able to select new units inbetween, so choose wisely! We will of course make it possible to see all the different enemies you're up against, per wave, to help you pick the best selection of combatants to lead your team to victory!

    [​IMG]


    The spoils
    The Spire of Eternity will come with many treasure chests filled with loot and rewards for you to explore and discover. The possible rewards include many things that you already know, such as Instants that'll help you get some extra Coins and Supplies, but also Diamonds, Magic Residences and Magic Workshops you can place in your city, Spell Fragments and Combining Catalysts to use in Crafting, Boosters, and much, much more!

    To top that off, there will be lots more loot, including some unique rewards that have never before been seen in Elvenar! We won't share all the details just yet (go find out!), but there'll be new buildings and a unique building set that is only available through the Spire of Eternity.

    And we're not done yet!

    [​IMG]

    Lots more still to come!
    It is important to know that the current implementation of the Spire is only a first playable version, and we'll still be adding more features to the Spire of Eternity itself.

    For example, we want to make it possible to convince the spirits to move out of the way by offering them resources. Being ghosts, communication can be a little tricky, though, so you will have to find out what it is that they want to receive by trial and error in this game of Diplomacy. Luckily, they will be able to inform you if they accept your gift, or if other spirits are interested in their stead. This will help you determine what to give to each of them.


    [​IMG]

    Currently, battles can only be fought using the auto-battle feature, but we're tweaking the regular, manual battle in which you can control your own units slightly for the Spire, and as soon as that's done, you'll be able to use that in addition to the automatic battle system.

    In its first version, the Spire will be a single player feature. But once everything for that is working as well as we want, we plan to give it multiplayer elements too, so that you can experience the discovery and rewards the Spire provides together with your friends!


    Check it out NOW!
    The Spire of Eternity is available on Beta now for anyone with a Beta account that has at least reached Chapter 3. The first round will last until Friday 7 June 11 AM (CEST). This is a bit shorter than the intended runtime of the Spire, but for the very first round we would like to make sure that it starts and ends at a time where our development staff is available in the office, so that we're available to monitor the situation and fix technical issues, should there be any. If all goes well, we will start a second round shortly after the first one ended. We plan to have the Spire of Eternity available in regular intervals (similar to the Tournaments), but that will not yet be the case for the first test rounds on Beta, as long as we want to test it as much as possible.

    The Spire of Eternity is also developed for our Mobile apps, but it is not currently available yet. We aim to have it playable once version 1.81 is in the Stores for all players. This means we will activate the Spire as soon as we can, most likely some days after the full release of version 1.81.


    And that's all that we can share about the Spire of Eternity for now. Check it out on our Beta servers now if you want to have a look for yourself. We're also happy to discuss the feature on our forums, so please head over to the discussion thread, and let us know what you think!

    Kind regards,
    Your Elvenar Team
     
    Wowwie, soleil, kyhd and 9 others like this.
  3. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015

    The Spire of Eternity



    Dear Humans and Elves,

    The first run of the Spire of Eternity ended today at 11:00 CEST but we won't leave you hanging for long. The next Spire of Eternity will start at 12:00 CEST today. It will now run for 5 days and 6 hours, which is the intended complete duration that we plan to keep long-term.
    Still, this is not the final schedule, as we want to allow you to continue playing and giving feedback directly while closely monitoring the technical side of things during office hours.

    What has changed compare to the start of the first Spire run?

    Bug fixes
    We fixed a lot of bugs thanks to your reports, including but not limited to the following:
    • Spire opening accidently when moving through the city or collecting productions.
    • Magical Buildings caused problems and have been removed from the rewards list for the time being. Dwarven Armorers offer a temporary replacement while we work on resolving the technical difficulties.
    • Issues with wrongly displayed quad size.
    • Errors after finishing last Spire encounter on map 3.
    • Spire not accessible after visiting neighbors.
    • Rewards missing in some chest tooltips.
    Spire image on city map
    Some of you reported that the image on the city map background looks blurry, doesn't pop out enough from the background and doesn't live up to the level of detail you are used to from Elvenar.
    We started improving on this with a new graphical asset but are still thinking about further solutions to make it look more like an interactive element instead of a background decoration.

    Balancing adjustments
    Right now, the Spire can feel quite difficult, especially for non-fighters. We believe that adding the manual battle and Diplomacy, which are in our development focus right now, will reduce this feeling significantly. Nonetheless, we already made a few adjustments to the balancing that will help you with your first adventures in the Spire of Eternity, even before all other features are added:
    • We reduced the difficulty of the first four encounters (reduced number of enemies)
    • Adjustments in enemy star levels. These will now only increase a Chapter after you unlocked the respective counterpart, which leads to reduced difficulty for Chapter 4 and 7 players.
    We continue looking at your feedback, as well as the analytical data we are collecting to see where else to improve, but believe that bringing the manual battle and Diplomacy will bring the most value and will allow you to test the overall difficulty of the whole feature a lot better.

    More changes to come
    We are working hard on bringing new features, improvements and bugfixes on a daily basis and are looking forward to more feedback and ideas on how to improve the Spire further. So please do keep your posts coming in our dedicated discussion thread!
     
  4. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015

    Spire of Eternity


    Dear Humans and Elves,

    This is a short update to the state of the Spire of Eternity to inform you that we have activated the Manual Battle in the Spire of Eternity. You will be able to choose between either using the Manual Battle, where you can decide the next moves of your troops, and the already available Auto Battle, in which the game's AI will fight on your behalf.

    Head over to the Spire of Eternity now, and see if you are able to beat those fights a bit more easily now, especially in the later encounters and the wave battles that you told us were difficult to complete with Auto Battle! :)

    And as before, please let us know your feedback by posting in the discussion thread, and reports any bugs you find in the Report a Bug section of the forums.

    Thanks to everyone who has played the Spire so far, to everyone who gave their feedback, and for all the bug reports!

    Kind regards,
    Your Elvenar Team
     

Top