DeletedUser338
Guest
Summary
Implement a way to research extra battle spells/additions/skills.
Description
Ok, so we all like to be stronger than the enemy, but it's kind of annoying that we can only get stronger through the research tree. So I introduce to you; Military Research.
Military research would allow you to use one of these devices once in a battle (after you unlock them of course). They would be unlocked by fighting a certain tier province or by collecting a certain amount of relics. The upgrades for devices would be unlocked with goods/gold/supplies though.
Explanation of the devices:
Cannon: shoots a cannonball in a straight line. The normal cannon can't be used when one of your squads stands in front of it, because then you would hit your own troops. Cannon+ would be able to aim past your troops and would be able to shoot from behind your squads. Cannon+ would also have slightly improved damage, especially against heavy melee. Example of how cannon shoots:
Catapult:
Catapult would be able to hit 7 hexagons at once, as shown above. You could aim it wherever you want, but it does not deal as much damage as the cannon. However, it does hit multiple enemies at once. Once again, you would not be able to use it if it would also hit your squads. The upgraded version would do more damage, I don't see any reason to add any other benefits. (You can also see the "Use War Device" button in this picture, it would open a window that lets you choose what device you want to use)
Harpoon:
Harpoon would let you target one enemy, much like the cannon, but it does not shoot in a straight line. Instead, it can be fired anywhere, much like how priests work. The upgraded Harpoon would have extra damage against light melee and short ranged. No pictures here.
Other ideas for Military Research include, but are not limited to;
-War Cry: All your troops gain 10% bonus damage for one round.
-Improvement of current troops: Barbarian Axeman/their Elven variant would learn to use spears (gaining 1 extra attack range), Short ranged units would learn how to use shield (for extra defence), etc.
-Traps: Damages a unit that walks over them.
One final note from me: I currently have very little problems with fighting provinces, however, in the future it might once again become somewhat more challenging. This is mainly meant for those times. There is no need to put this into the game anytime soon, in my opinion. However, once people start complaining about the difficulty of battles again, I would like to see something like this implemented.
Motivation
Nice addition to the game, would give the battle system an extra dimention, good for player engagement, makes battles more interesting.
Possible downsides
Can also make the battle system more complicated and game balance must not rely on these skills too much, in order to be able to win battles.
Implement a way to research extra battle spells/additions/skills.
Description
Ok, so we all like to be stronger than the enemy, but it's kind of annoying that we can only get stronger through the research tree. So I introduce to you; Military Research.
Military research would allow you to use one of these devices once in a battle (after you unlock them of course). They would be unlocked by fighting a certain tier province or by collecting a certain amount of relics. The upgrades for devices would be unlocked with goods/gold/supplies though.
Explanation of the devices:
Cannon: shoots a cannonball in a straight line. The normal cannon can't be used when one of your squads stands in front of it, because then you would hit your own troops. Cannon+ would be able to aim past your troops and would be able to shoot from behind your squads. Cannon+ would also have slightly improved damage, especially against heavy melee. Example of how cannon shoots:
Catapult:
Catapult would be able to hit 7 hexagons at once, as shown above. You could aim it wherever you want, but it does not deal as much damage as the cannon. However, it does hit multiple enemies at once. Once again, you would not be able to use it if it would also hit your squads. The upgraded version would do more damage, I don't see any reason to add any other benefits. (You can also see the "Use War Device" button in this picture, it would open a window that lets you choose what device you want to use)
Harpoon:
Harpoon would let you target one enemy, much like the cannon, but it does not shoot in a straight line. Instead, it can be fired anywhere, much like how priests work. The upgraded Harpoon would have extra damage against light melee and short ranged. No pictures here.
Other ideas for Military Research include, but are not limited to;
-War Cry: All your troops gain 10% bonus damage for one round.
-Improvement of current troops: Barbarian Axeman/their Elven variant would learn to use spears (gaining 1 extra attack range), Short ranged units would learn how to use shield (for extra defence), etc.
-Traps: Damages a unit that walks over them.
One final note from me: I currently have very little problems with fighting provinces, however, in the future it might once again become somewhat more challenging. This is mainly meant for those times. There is no need to put this into the game anytime soon, in my opinion. However, once people start complaining about the difficulty of battles again, I would like to see something like this implemented.
Motivation
Nice addition to the game, would give the battle system an extra dimention, good for player engagement, makes battles more interesting.
Possible downsides
Can also make the battle system more complicated and game balance must not rely on these skills too much, in order to be able to win battles.
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