Jackluyt
Well-Known Member
I represent a fanatical group of lovers of Elvenar - as anyone will see if they visit our Facebook group, or look at all our videos!
I have played many Browser Games, and generally I think that this is a very well designed game. And many of the recent changes have been well-considered.
But I wonder if the Development Team realise how much they are, unintentionally, upsetting people?
They still have not given a GOOD reason why it was necessary to change the wholesaler!
A large number of my players feel that it was working perfectly well - and the changes have not helped make it better in any way at all. They feel it is worse now, without benefit!
You can look at this thread if you want to see some of the minor rebellion it has caused!
(I have deleted quite a few offensive comments!!)
https://www.facebook.com/groups/165...tif_t=group_comment¬if_id=1486065623297957
What is lacking for all of us, I believe, is an insight into the Devs long-term plan for the game. If they told us where they were going, it would make individual changes much easier to understand, if one could see them as part of a bigger picture!
Now the changes are arriving will-he, nill-he every few weeks - and they force us to change the way we play.
And because we do not understand the need for change - we throw our toys out the cot and have a temper tantrum, and threaten to leave the game and never return!
There are a lot of retired or disabled people playing Elvenar: elderly, bereaved, lonely, sick and suffering from debilitating diseases. Just in my fellowships I have several who are severely depressed, two on chemotherapy who must face the real possibility of death every day, and one with a degenerative muscular condition who needs physiotherapy every day.
Those are the tip of the ice-berg; the ones I know of. I am sure there are many, many more.
This is the general pattern for browser games; healthy active young people are generally out there in the real world...
So there are many, many people who come to the game for solace - for a pleasant distraction from the unpleasantness of real life.
As they grow to feel competent at the game, it gives them a feel-good - so if the Devs keep pulling the carpet from under their feet every few weeks, they can never settle to just enjoy it; they constantly need to keep learning a new style.
A very larger number of my players DO NOT WANT THAT!
They do not want everything to keep changing; they would like to settle down and play the way they know for months at a time.
They would like to wake up in the morning and click the buttons mindlessly; placing a building here and starting a few factory runs; catering and fighting a few encounters.
They do not want to have to start all over again, regularly, learning how to play all over again!
They would like a break from the endless repetition of game changes; they would like to play the game they know, the way they know - without having to relearn it every three weeks.
They would like a 'holiday from change'; they would like the game to stay the same for several months!
Are the Devs aware of all this?
I wish we could pass it on to them!
J
I have played many Browser Games, and generally I think that this is a very well designed game. And many of the recent changes have been well-considered.
But I wonder if the Development Team realise how much they are, unintentionally, upsetting people?
They still have not given a GOOD reason why it was necessary to change the wholesaler!
A large number of my players feel that it was working perfectly well - and the changes have not helped make it better in any way at all. They feel it is worse now, without benefit!
You can look at this thread if you want to see some of the minor rebellion it has caused!
(I have deleted quite a few offensive comments!!)
https://www.facebook.com/groups/165...tif_t=group_comment¬if_id=1486065623297957
What is lacking for all of us, I believe, is an insight into the Devs long-term plan for the game. If they told us where they were going, it would make individual changes much easier to understand, if one could see them as part of a bigger picture!
Now the changes are arriving will-he, nill-he every few weeks - and they force us to change the way we play.
And because we do not understand the need for change - we throw our toys out the cot and have a temper tantrum, and threaten to leave the game and never return!
There are a lot of retired or disabled people playing Elvenar: elderly, bereaved, lonely, sick and suffering from debilitating diseases. Just in my fellowships I have several who are severely depressed, two on chemotherapy who must face the real possibility of death every day, and one with a degenerative muscular condition who needs physiotherapy every day.
Those are the tip of the ice-berg; the ones I know of. I am sure there are many, many more.
This is the general pattern for browser games; healthy active young people are generally out there in the real world...
So there are many, many people who come to the game for solace - for a pleasant distraction from the unpleasantness of real life.
As they grow to feel competent at the game, it gives them a feel-good - so if the Devs keep pulling the carpet from under their feet every few weeks, they can never settle to just enjoy it; they constantly need to keep learning a new style.
A very larger number of my players DO NOT WANT THAT!
They do not want everything to keep changing; they would like to settle down and play the way they know for months at a time.
They would like to wake up in the morning and click the buttons mindlessly; placing a building here and starting a few factory runs; catering and fighting a few encounters.
They do not want to have to start all over again, regularly, learning how to play all over again!
They would like a break from the endless repetition of game changes; they would like to play the game they know, the way they know - without having to relearn it every three weeks.
They would like a 'holiday from change'; they would like the game to stay the same for several months!
Are the Devs aware of all this?
I wish we could pass it on to them!
J
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