DeletedUser1075
Guest
Game version: v1.1.6-(f53cbb5) (2016-03-09 10:46)
Game world: Beta
Browser + version: Microsoft Edge 25.10586.0.0
Flash Player version: 20.0.0.272
Operating System: Windows 10
Screen resolution: 2736 x 1824
Account name: Grace
Humans or Elves: Elves
Reproducibility: 5/5 (originally 1, then figured out logic. It happens consistently now.)
Quest title: N/A
Current situation:
Every so often, a squad (of mine) gets hit during an encounter and instead of losing some troops, it gains exactly one troop. I'm not entirely clear on how to replicate since this happens infrequently, but I have noticed that it seems to happen when the enemy hit would be expected to create very low or no losses. Maybe it's a rounding error from the casualty calculations? I have seen it on both treants and sorceresses. See attached pic for proof.
Expected situation:
Either loss or no loss, but definitely no gain!
Reproduction Steps
1. Start an encounter in a crystal province (in this example)
2. Smack the war dogs with a Treant before they can smack you
3. War dogs single allowed return volley to an unscathed squad will result in an increase of 1 troop in the squad.
This does not happen when war dogs attack during their half of the round. It doesn't happen when their return volley is hitting a squad that has already taken casualties.
This does happen to sorceresses as well. It also can happen with Orcs instead of war dogs.
Game world: Beta
Browser + version: Microsoft Edge 25.10586.0.0
Flash Player version: 20.0.0.272
Operating System: Windows 10
Screen resolution: 2736 x 1824
Account name: Grace
Humans or Elves: Elves
Reproducibility: 5/5 (originally 1, then figured out logic. It happens consistently now.)
Quest title: N/A
Current situation:
Every so often, a squad (of mine) gets hit during an encounter and instead of losing some troops, it gains exactly one troop. I'm not entirely clear on how to replicate since this happens infrequently, but I have noticed that it seems to happen when the enemy hit would be expected to create very low or no losses. Maybe it's a rounding error from the casualty calculations? I have seen it on both treants and sorceresses. See attached pic for proof.
Expected situation:
Either loss or no loss, but definitely no gain!
Reproduction Steps
1. Start an encounter in a crystal province (in this example)
2. Smack the war dogs with a Treant before they can smack you
3. War dogs single allowed return volley to an unscathed squad will result in an increase of 1 troop in the squad.
This does not happen when war dogs attack during their half of the round. It doesn't happen when their return volley is hitting a squad that has already taken casualties.
This does happen to sorceresses as well. It also can happen with Orcs instead of war dogs.
Attachments
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