Has anyone figured out how exactly the merchant works? Can it be used to fix trade imbalances, e.g. for scrolls?
I am not so optimistic as announement, i think it will be even worse then sentient goods tardes here on beta
you can hire 5 merchants with main hall level 39 costs are:
1. 8 mil coins
2. 40 mil coins
3. 72 mil coins
4. 100 diamonds
5. 200 diamonds
now you can choose to trade between different T7 in ratio only 1:1 and for level 39 main hall it is limited to 1800 ascended goods per merchant
then if you send out merchant, you get instantly desired goods back, but your merchant is on 6 hour cooldown (you can use diamonds or time booster to overcome this) or until some other guy take your offer on trader, in that moment it should return instantly
so basicly it forces all players to use trader pretty much all day long if they dont want to wait for 6 hours, in theory if players are trading all day long you need only 1 merchant, but i highly doubt it will be this easy
if you take look at settlement builds, they are insanely unbalanced, all 4 level 1 hubs ask exactly the same T7+ exactly the same T4, so if you happen on your server that you will be missing for example one kind of T7 you are completly screwed with 1 merchant and not even 5 will save you, you will be forced to use diamonds/timebooster to trade for this small amount
portal asks for 68k of T7 for level 2 and you can trade only 1,8k at a time, 38xtimes used merchant to get to that amount
of course ascended goods decay, so it will be more trades till you are there if you dont make all 38 trades per 1 day
duration of merchants is 20 days, then you need to pay hiring fee again
@Marindor there is a typo in announcement, it says that hiring time depends on MH level, while it should be hiring fee which depends on MH level, time is same for all MH levels.