@spennyit Don't expect KPs needed for research to go down. I bet next chapter costs even more KPs than the Embassies chapter.
Btw, I looked at the Elvenstats and current ingame results of the last two tournaments (the current and the previous one). The comparision is numbers are number of players who have more than some limit scores.
Points.........Last....this
>20000.....1.........0
>10000.....9.........3
>7000.......19.......7
>6000.......31......12
>5000.......49......27
>4000.......72......61
Score at position 100 (3378 (last) vs 3462 (this).
(20 prov. 6* = 5400 points, 15 prov. 6* = 4050 points, 20 prov 5*=4200 points)
Interesting. I know I played way stronger then was sustainable the earlier tournaments and I am looking for the sweet spot for what I can do and sustain, and that is less than I did this week.
I've watched some of Dony's videos doing the super hard battles and I have not done enough manual battling to be that skilled at it. With the way the tournament ramps up, once I see the need to do manual battle, I can do about 3 more provinces and then my "skill" runs out. That lead me to thinking about how I learned to battle to do extra provinces manually in the old tournament. I'd use the early provinces to practice because making a mistake doesn't wipe out your troops. With this new system the early provinces are extremely easy and manual battle teaches you little because you have to work at it to lose. So, practicing on a more difficult level, where you actually need to learn, is going to cost you big time in losses. When I am at a higher province level and I lose all my troops in a battle, I simply stop. Troops run out too fast to mess around with heavy losses. This is another reason my proposal is better. You at least have some provinces with smaller losses to practice with, although there is nothing where the losses are low.
I think someone suggested a battle practice simulator and I tend to think that is quite necessary with this new tournament. So, for the simulator, you put in province and level that you want to practice, so people can start with a setting of say province 12, level 6 and as they get better, they increase the province setting. Level 6 should just be a default.
Anyway, I just realized that I don't see how I practice for the new tournament and that there is no place to go to work on improving without massive losses. I used to use the first 3-4 provinces for practice all the time, and now you practically can't lose so there is zero opportunity to learn without slaughtering your troops. I also used to experiment there for autofight as well.
I quite agree!
A little minor tweaking would make things better, but this is a big step in the right direction, IMO.
I hope they make it easier to fight a few more provinces each day though - otherwise I've spent two years of hard work building super efficient fighting cities and now they aren't a lot of use to me - and that is a big blehhhh...
The move from 4 to 1 encounters is a massive step in the right direction, but the steepness is a serious problem. I think the steepness of the increase in difficulty needs major tweaking. Everyone is going to need to tweak their city for the new tournament and that isn't that big of problem, however, the steepness of the new tournament is a serious problem.
I think someone somewhere said by slowing down the tournament the way this new tournament does, it does tend to change the game dynamics to watching paint dry. I'd have to say when I started this game it took a while to get momentum in the game and I could see how quickly you had to wait to do anything would simply lose new players and I think that has improved. But if the goal is to make the game go at a snails pace, I think that will bore people.