Like mentioned in a different thread.
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Alright. Before discuss deeper Race Systems, I would like to have actually MORE races than 2!
Races:
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Here are some races:
Humans (Knights, Soldiers, Sorceres)
Elves (Ents, Archers, Druids)
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Undead (Skeletons, Vampires, Lich)
Orcs (Worgs, War Drummers, Chieftain)
Trolls (Ram, Mountain Troll, Berserk)
Dwarfs (Defender, Canoneers, War Pig)
Elementals (Fire Elemental (Melee), Earth Elemental (Melee), Air Elemental (Range))
Ghost (Wraith, Ritualist, Banshee)
Shadow (Nightmare, Assassin, Dark Priest)
Beasts (Wyvern, Bears, Hydras)
and so on. Its easy to find lots of races. What should be different between these races?
Race functionality:
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Option 1: You can actually choose, which building from which race you want to build.
Advantage: Every City will look different // Customizing your own race
Disadvantage: We need more to choose from (different races). 3 and more is a good number // Races need bigger differences
The idea is to research housing and than choose which house from which race you want to build and so on. For every building along the races!
Option 2: You can simply choose a race at the beginning. Every race has its own play style. See next point what could be different
Advantage: Player can choose his favorit race and the game can build up a special race system // Cities look different
Disadvantage: Race can be unbalanced. Like: More players choose same race ... one race is slightly more powerful in the player view and so on
Race specifics:
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Building size
Race A has bigger buildings than race B but these buildings are more effective. Race C has buildings which are not 3x3 or 5x5 but more like 4x4 but with some space on one side. You have actually to play tetris in a more deeper way.
Having bigger buildings is harder to use effective every space and having even not exactly quadratic buildings is even harder. In this case, race B buildings bring maybe +10% ressources but you maybe cannot use all the space. Player C maybe up to 20% more effective buildings but these buildings are even harder to place. Race A could have lots of small buildings which is easy to build but you will need more streets and probably more builder.
Something like this
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Race speciality:
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(Race D is always balanced in comparison)
++ Army Strength: Race A has stronger melee units, Race B has stronger Range units and Race C stronger Hybrids
++ Army Stats: Race A has in general stronger military units, Race B can actually create faster military units and Race C´s Units have more HP
++ Economy Stats: Race A need more Coins and less supplies, Race B need more Supplies and less coins and Race C need more Goods
(In this case ... coins and supplies should be tradeable too or race C might have a huge advantage or even disadvantage)
++ Special Powers!: Race A can help a friend 2x // Race B can even help/motivate a Building for goods // Race C can motivate buildings under construction to decrease building time for that building ...by 30% or something like this
There could be much more, but for that we need more ingame things.