DeletedUser1397
Guest
Yeah that might be a problem- Even with cleared provinces in the mid 300s I have zero Chapter 12 neighbors in any of my cities. Edit:actually 1 city has 1, no one else even has anyone in 10 or 11
- If you could trade with discovered and I couldn't due to sheer luck, that'd be a little unfair for me. Much more so than normal goods since everyone has at least some players that can trade those, and if not they can join any FS. The only way around it for me would be to leave my FS and join an advanced one, leaving behind friends and family--and that's if I could even find such a FS.
- If on the other hand it was worldwide like sentients, that could allow players to effectively remove the trading distance restrictions completely by using Sentients as a middle trading tool (Trade moonstone for gems, then elixir for moonstones, effectively trading gems for elixir over vast distances)
I think the focus in that case should be to lessen the disadvantage of being in a bad neighborhood. You're already at a disadvantage because I can trade a serious volume of goods across tiers. T3 manufactories are about 10x more space-efficient than T1 manufactories if you trade across tiers for your T1.
All trades should realistically have worldwide range. It's not a portion of the game you can strategize around; developing an important feature that relies almost entirely on luck is a poor choice for this type of game.
Features like adventures and tournaments should be where you rely on your fellowship, not basic functions like trading goods.