SoggyShorts
Well-Known Member
I have to agree. When I first started playing the game was advertised to me as a combination city-builder and turn-based combat game, and I loved both.
The combat system was totally unbalanced being able to debuff with trees or mages in order to take zero damage, but it sure was fun.
I think one of the huge mistakes the playerbase made after the initial battle changes was to pester the devs constantly for a better AI. Somehow no one clued in that both our troops and the enemy use the same AI, so making it better just screwed over manual fighting.
It would be way better if the AI was stupid, so that there was an actual advantage to being good at fighting.
The combat system was totally unbalanced being able to debuff with trees or mages in order to take zero damage, but it sure was fun.
I think one of the huge mistakes the playerbase made after the initial battle changes was to pester the devs constantly for a better AI. Somehow no one clued in that both our troops and the enemy use the same AI, so making it better just screwed over manual fighting.
It would be way better if the AI was stupid, so that there was an actual advantage to being good at fighting.