Don't forget, actually using those 100 instants would probably take a minute or twoWell you can stack them, so if you collected 100 1 min instants for a mere 1 kazillion goods. then you can shave of a whopping 100 min of your build/scout scout time. tho the smartest move would be to boost your production time, so that at least you get a fraction of your kazillion invensted goods back
Any plans on extending the time between Beta and Live? This seems to be an ongoing issue like with the lost daily quest last event-- there was no time to put a fix in for Live.we have a very tight schedule with something big coming up shortly, we won't be able to adjust it in time for the Live launch
we had all daily quests on liveThis seems to be an ongoing issue like with the lost daily quest last event-- there was no time to put a fix in for Live.
there is actually only 1 number and we have 11 chapters, with every chapter working with different coeficient so its not so easy to fix unless they have lots of data (like our feedback), i personally dont have any problems with this type of quests, they are easy and fast for me (for hobbit chapter), but as i said before our boost percentage is not considered in this type of quests so a lot of people can be screwed early on when they dont have 700% boost yetWherever the code says "pay 30,000 silk", change it to "20,000"
Only in the UK afaik. US servers were still missing one on the second last day.we had all daily quests on live
Yep. I don't think many players have max boost before chapter 6, and that should be factored in.as i said before our boost percentage is not considered in this type of quests so a lot of people can be screwed early on when they dont have 700% boost yet
It's still super easy to increase each reward and/or decrease costs by 10-20% on each pay quest. (especially for chapters 1-5)there is actually only 1 number and we have 11 chapters, with every chapter working with different coeficient so its not so easy to fix unless they have lots of data
Hi everyone,
Thank you for your feedback so far, especially regarding the quest balance. Because of it, we have already planned to rework these specific quest types for future Quest Line Events. In this case however, because we have a very tight schedule with something big coming up shortly, we won't be able to adjust it in time for the Live launch of this Questline (which is already planned for next Monday). We know this is not ideal, but for now it is how it is and we will work on changes for upcoming Questlines. Thank you all for your understanding.
I still call BS on this.I think that the mods on the live servers should make a post as @Marindor did explaining that they didn't have time to lower the pay x amount of goods
But we gave them the feedback regarding "pay" quests weeks ago...I think it would help a lot for players to know that the devs are listening to feed back!
I can;t be sure if the feedback was the same across all regions, but I'd be surprised if it wasn't. Again, a week, or even a day should be enough time to change 11 numbers in the coding.They got the feed back from us here on beta a couple weeks ago maybe, but I don't think they got feed back from all the live forums until maybe last week.
Yes they can, soggy knows best.They can't go on just what we think can they?!?!?
Indeed, this is a most welcome improvement. I'm just glad all my cities are past chapter 8 now.At least this events building has Mana at higher levels.
This one seems like a strange choice. I was under the impression that they didn't want us to blast through quests by building a bunch of level 1 temp buildings. It also goes against our feedback that quests should promote and reward progress. Building something that you 100% plan to tear down tomorrow is the opposite of progress.if we have to produce non boosted goods we will get to build 10 level one factories again and it will almost feel like old time events again.
any plans to convert 3 same rarity instants into 1 higher rarity instant?
Don't forget, actually using those 100 instants would probably take a minute or two
Any plans on extending the time between Beta and Live? This seems to be an ongoing issue like with the lost daily quest last event-- there was no time to put a fix in for Live.
Also since the complaints about rewards are really very basic, i can't imagine fixing it would take more than an hour.
Wherever the code says "pay 30,000 silk", change it to "20,000"
Wherever the code says "get 3x1 min instants", change it to "3x10 min instants"
I just don't believe that there isn't enough time to change some numbers.
Everyone had all daily quests last event. Only in En realm they had the update before the second last day, so there it wasnt noticable. All the other realms got the quest the day they were supposed to get the quest, only from midnight till the update happened the quest wasnt available, thats all.Only in the UK afaik. US servers were still missing one on the second last day.
I think that these amount don't are set separately for each chapter, but by an algorithm. It need change this for change the quests...we had all daily quests on live
there is actually only 1 number and we have 11 chapters, with every chapter working with different coeficient so its not so easy to fix unless they have lots of data (like our feedback), i personally dont have any problems with this type of quests, they are easy and fast for me (for hobbit chapter), but as i said before our boost percentage is not considered in this type of quests so a lot of people can be screwed early on when they dont have 700% boost yet