DeletedUser31
Guest
First of all I want to say that this is just a plain suggestion/idea on a guild system. I'd love to hear your opinions, ideas on this.
In Elvenar there are given two races, Humans and Elves. In many fantasy genre games, the races are always fighting against each other. This game could be something else. Elvenar could make a new experience happen.
What I think about is:
If a Guild/Tribe system will happen, the guilds wouldn't be race-only guilds. Since we can help our neighbors regardless of race, it would make sense, to have the two races in the same guilds.
The other idea of mine is:
When there are guilds, you would see the guild members on your map as discovered players. And you would be able to scout their surroundings, but you would get the relic only if you connected the neighbour's area with your discovered area.
What do you guys think? I'd love to read your feedback/improvements.
In Elvenar there are given two races, Humans and Elves. In many fantasy genre games, the races are always fighting against each other. This game could be something else. Elvenar could make a new experience happen.
What I think about is:
If a Guild/Tribe system will happen, the guilds wouldn't be race-only guilds. Since we can help our neighbors regardless of race, it would make sense, to have the two races in the same guilds.
The other idea of mine is:
When there are guilds, you would see the guild members on your map as discovered players. And you would be able to scout their surroundings, but you would get the relic only if you connected the neighbour's area with your discovered area.
What do you guys think? I'd love to read your feedback/improvements.