It can only be a joke of the devs to offer not boosted factorys which bring 78 plancs in 1 day on level 10 (tier 2) and need space of 2x2. That is an example from my town, where I have this 1 not boosted tree as a sentimental relict (I thought, elves will have lots of trees around them, but I learnt, that those promotions in the beginning were forgotten by the devs while working on the game. I keep 1 tree as a sort of monument of memory of that intentions.)
The next joke is, to offer not to decline quests for those not boosted factorys, which cost lots of time and goods for their solution. And the bonus you get for that solution is the third joke in this case
In my case, I have a quest since days, to build an advanced magic dust factory, while I have elixiers as boosted goods and naturally everytime to little space to build the necessary buildings to get population for upgrades. What storyline could bring me motivation for building a useless dustfactory which needs as advanced level 4x4???
Isn't that more a clever way to force players to buy ingamemoney to then buy cultural buildings which offer population (which you only can get with money)?
IMHO there is a lot of meaningful gamedesign lost. That is ok in a beta-phase, but should not be polished, but complet overthought.