DeletedUser1476
Guest
As a semi-early-adopter who plays on the beta server I am frustrated with the state of the game as it is right now.
Wonders - as someone who came from Forge of Empires I feel they are basically worthless. Got both of the Elven wonders now at level 5 and am stuck there since I can't get runes to unlock them. If I hadn't already reached the end of the tech tree I would not even bother with them. The amount of KP you need to unlock the next level of meager rewards is insane. From what I figure, the only Wonder that's really worth giving it a try is the Bulwark which I still haven't got a full rune set for.
There's currently two ways to gain runes: Battles and contributing to other people's Wonders. Compared to FoE you get less reward for contributing: Only the first players get a single rune. The other rewards are 5 or 10 KP. The only incentive to actually contribute to other Wonders is because you really need the runes to make a marginally usefull building a bit less useless.
Battles. I am now fighting them 10 to 11 squares away from my city. Half of them I can still win, the other half I either loose or waste so many troops that it's not feasible and goods are easier to come by. I wouldn't actually need new provinces as I have enough space, but I need the runes so there's little way around it. Battles itself have become rather boring.
Wonders only serve as a way to dump KP that would go to waste otherwise. The fact that this is blocked at level 5 (and I guess again every 5 levels) makes even that a rather moot point. I don't know if this problem exists for player on the regular servers who probably much earlier got to the point where they won runes.
Martial Monastery (lvl 5) - 5.7% troop health and 1500 culture. Seriously? For several hundred KP invested?
Crystal Lighthouse (lvl 5) - 47% longer help and 14 goods (I guess? It doesn't even tell me what I get) Given that I don't need help to be at 160% and that I make several thousand boosted goods each a day, that's actually quite useless.
To make these two buildings at least somewhat worth the investment in my eyes, the Monastery's troop health bonus needs to be at least doubled or a matching offensive bonus added. The Lighthouse should give a fixed amount of all goods per level. The rewards for contributing need to be increased as well to be in line with the amount of KP needed to level up.
And don't get me started about all the functionality that's missing. I can't see which Wonders I contributed to, I need to keep a separate list for that. There's no feedback either when one levels up. Aiding your guild members is a chore in the current system. And it's worse for neighbours if you have to use the (slow) map. Why can't we have something like in FoE? As a guild leader I have no way to see who of my members is active and who isn't unless I manually keep track of their score.
As it is, compared to FoE this game offers only too little to be a competitor. It manages to alleviate a few minutes of boredom a day when I collect my production. Why I keep logging on? I still hope that one day this game may improve but every day that hope fades a little bit.
Wonders - as someone who came from Forge of Empires I feel they are basically worthless. Got both of the Elven wonders now at level 5 and am stuck there since I can't get runes to unlock them. If I hadn't already reached the end of the tech tree I would not even bother with them. The amount of KP you need to unlock the next level of meager rewards is insane. From what I figure, the only Wonder that's really worth giving it a try is the Bulwark which I still haven't got a full rune set for.
There's currently two ways to gain runes: Battles and contributing to other people's Wonders. Compared to FoE you get less reward for contributing: Only the first players get a single rune. The other rewards are 5 or 10 KP. The only incentive to actually contribute to other Wonders is because you really need the runes to make a marginally usefull building a bit less useless.
Battles. I am now fighting them 10 to 11 squares away from my city. Half of them I can still win, the other half I either loose or waste so many troops that it's not feasible and goods are easier to come by. I wouldn't actually need new provinces as I have enough space, but I need the runes so there's little way around it. Battles itself have become rather boring.
Wonders only serve as a way to dump KP that would go to waste otherwise. The fact that this is blocked at level 5 (and I guess again every 5 levels) makes even that a rather moot point. I don't know if this problem exists for player on the regular servers who probably much earlier got to the point where they won runes.
Martial Monastery (lvl 5) - 5.7% troop health and 1500 culture. Seriously? For several hundred KP invested?
Crystal Lighthouse (lvl 5) - 47% longer help and 14 goods (I guess? It doesn't even tell me what I get) Given that I don't need help to be at 160% and that I make several thousand boosted goods each a day, that's actually quite useless.
To make these two buildings at least somewhat worth the investment in my eyes, the Monastery's troop health bonus needs to be at least doubled or a matching offensive bonus added. The Lighthouse should give a fixed amount of all goods per level. The rewards for contributing need to be increased as well to be in line with the amount of KP needed to level up.
And don't get me started about all the functionality that's missing. I can't see which Wonders I contributed to, I need to keep a separate list for that. There's no feedback either when one levels up. Aiding your guild members is a chore in the current system. And it's worse for neighbours if you have to use the (slow) map. Why can't we have something like in FoE? As a guild leader I have no way to see who of my members is active and who isn't unless I manually keep track of their score.
As it is, compared to FoE this game offers only too little to be a competitor. It manages to alleviate a few minutes of boredom a day when I collect my production. Why I keep logging on? I still hope that one day this game may improve but every day that hope fades a little bit.