Why is there persistent desire to limit other people's choices, instead of your own?
- "I think there are too many optional events for me, but I can't control myself and limit my own participation, so why don't we prevent everyone else in participating in extra events?"
- "I think some quests in optional event are too hard for me in Chapter 2, so why don't we prevent everyone else in Chapter 2 to participate in events?"
- "I think there are too many optional quests, and I am not willing to do extra work, so why don't we prevent everyone else in getting extra rewards for doing extra work?"
About the last point : I never was against endless quests, and actually I'm not even sure
anyone was. The reason why endless quests raised so much complaints is because of the way they were implemented - fully random with frequent repetitions that could make the event unfair for those who got unlucky.
As for the first point, I agree that such claims are wrong arguments, but I never made such a claim.
Which brings us to the second point and my post you quoted :
Which again raises the suggestion
@InnoGames :
if the intent is that new players first discover the game before bothering with events, why not making events only available in chapters 3+ ?
Where did you read I made this suggestion just because I'm not able to do this event in a chapter 2 city ? It's about
new players discovering the game, not about me. I was commenting a
general claim chapter 2 cities by
@Karvest saying it's generally better at these stages to first progress before bothering with events, (actually, you can argue that the quote said "you", but I read it as a general advice, sorry for confusion if you read it differently), and was saying
if this was intended (I'm actually far from sure it is intended, as they regularly changed such quests that were found very hard/impossible for new cities) they could consider such a suggestion.