DeletedUser
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I'm hearing some discussion that the proposed joint fighting may be a competitive tournament - where players compete in an attempt to outscore other players for rewards.
Does anyone here think that this type of relative PvP is, in effect, no different than direct PvP?
Elvenar is appealing because everyone can "win". Slowly or quickly, cooperatively and non-competitively...anyone can attain the game goals. The only discriminator is payer vs non-payer, and thus far even this variable is limited to pace: it doesn't make attainment impossible. If Inno releases a limited number of rewards made available only to "winners", this will re-define the game.
We've seen some conflict over soliciting Fellowship members. We've seen Fellowships go into protect-and-defend mode over Rune "sniping". Competitive fighting, with its inherent exclusions, is another incompatible concept, and I think a worse one than the Rune Shard competition (released without adequate consideration of its impact on the total game environment).
Joint fighting will be an enjoyable addition to the game - IF the rewards are available to all players who meet specific goals. I know that in Beta we review existing pre-release features, but in this instance, can we go on record regarding this concept (before Inno commits and our opinions are limited to bug fixes?)
Does anyone here think that this type of relative PvP is, in effect, no different than direct PvP?
In outcome, is there real difference between having my city overrun by an invading army or having it languish without prospect of progress if my fighting can't excel others?
Elvenar is appealing because everyone can "win". Slowly or quickly, cooperatively and non-competitively...anyone can attain the game goals. The only discriminator is payer vs non-payer, and thus far even this variable is limited to pace: it doesn't make attainment impossible. If Inno releases a limited number of rewards made available only to "winners", this will re-define the game.
We've seen some conflict over soliciting Fellowship members. We've seen Fellowships go into protect-and-defend mode over Rune "sniping". Competitive fighting, with its inherent exclusions, is another incompatible concept, and I think a worse one than the Rune Shard competition (released without adequate consideration of its impact on the total game environment).
Joint fighting will be an enjoyable addition to the game - IF the rewards are available to all players who meet specific goals. I know that in Beta we review existing pre-release features, but in this instance, can we go on record regarding this concept (before Inno commits and our opinions are limited to bug fixes?)