Calenmir
Well-Known Member
For a long time I read many posts made in live by respected members telling those of us who were interested in impacting the changes the game was making to join beta. That the POINT of beta was to test the changes so that LIVE wouldn't be impacted. Yet all I see is changes made in beta, then a week or two later, those EXACT SAME CHANGES are made to live.
Inno admits there are mistakes, but STILL import them to the live game. I rather got the impression that having a beta game to help with testing and give feedback. That the feedback would then be used to change (or not change) the update and ONLY WHEN IT WAS SUITABLE take those changes to the Live game.
That, however, is never what happens. To date, they make changes in Beta. We test those changes and give feedback. The latest being why I'm asking this question. Moderators have brought messages out that Inno AGREED that the changes sucked and were working on a fix. OK. Further that spells would be made available in BETA to help compensate. WONDERFUL!
Now, on May 16th they released those EXACT SAME changes that they KNEW would create havoc, destroy cities, halt progress and anger players in the live game. But on May 17th, a day later, they released IN BETA the compensation.
Please EXPLAIN TO ME WHY you released that in Live? Why didn't you wait KNOWING the problems you would create? WHAT is the point of beta feedback? Why are we doing this when you KNOW you will release it anyway in the live game?
I have always known a beta system to be a testing system. That the changes are tested and made sure to be compatible with the game and until they were FIXED they would not be released. Why then do you release these exact same changes to the live game if you KNOW you are going to provide updates? Why are you willing to endure LOSS of players when you can easily avoid it by HOLDING THE UPATE UNTIL YOU CAN GIVE OUT THE COMPENSATION??
Does anyone get how avoidable all this is? Does anyone at Inno really care? So - really - what is the ACTUAL POINT of being a beta tester if you are hell bent on releasing the same crappy updates on live anyway? I rather thought the point was to AVOID the pitfalls, nasty feedback and loss of players. Your largest player base is in the live game, so please, someone tell me the point. Oh, and answer my questions rather than just ignore me.
Inno admits there are mistakes, but STILL import them to the live game. I rather got the impression that having a beta game to help with testing and give feedback. That the feedback would then be used to change (or not change) the update and ONLY WHEN IT WAS SUITABLE take those changes to the Live game.
That, however, is never what happens. To date, they make changes in Beta. We test those changes and give feedback. The latest being why I'm asking this question. Moderators have brought messages out that Inno AGREED that the changes sucked and were working on a fix. OK. Further that spells would be made available in BETA to help compensate. WONDERFUL!
Now, on May 16th they released those EXACT SAME changes that they KNEW would create havoc, destroy cities, halt progress and anger players in the live game. But on May 17th, a day later, they released IN BETA the compensation.
Please EXPLAIN TO ME WHY you released that in Live? Why didn't you wait KNOWING the problems you would create? WHAT is the point of beta feedback? Why are we doing this when you KNOW you will release it anyway in the live game?
I have always known a beta system to be a testing system. That the changes are tested and made sure to be compatible with the game and until they were FIXED they would not be released. Why then do you release these exact same changes to the live game if you KNOW you are going to provide updates? Why are you willing to endure LOSS of players when you can easily avoid it by HOLDING THE UPATE UNTIL YOU CAN GIVE OUT THE COMPENSATION??
Does anyone get how avoidable all this is? Does anyone at Inno really care? So - really - what is the ACTUAL POINT of being a beta tester if you are hell bent on releasing the same crappy updates on live anyway? I rather thought the point was to AVOID the pitfalls, nasty feedback and loss of players. Your largest player base is in the live game, so please, someone tell me the point. Oh, and answer my questions rather than just ignore me.