edeba
Well-Known Member
Here are some things that I think have been good and bad. What do you think?
Building size increases for workshops and manufacturer has been a good thing.
As cities become bigger you do not end up with massive increases in resetting manufacturers and workshops. One game I played was still introducing 2x2 buildings as main required building as city size increased from around 10x10 to 60x60. So what was great fun rearranging and making a city nice looking at say 25x25 became massive later on and avoided as much as possible. It was a massive job replacing so many small buildings with stronger other small buildings and basically drudgery and game maintenance was no fun at all.
Battling a computer enemy has been a good thing.
Games where you battle each other just leads to all kinds of player conflict and dissatisfaction. I tried out the beta of one game that was simply shut down in 6 weeks and all money spent refunded because good players so quickly slaughtered weaker players, weaker players quit pretty fast. Then they handicapped good players to the point that they were being slaughter in that there was nothing they could do. With a computer to battle everyone can win more than they lose.
Adjusting buildings to be weaker after player investment has been a bad thing.
Unbelievable that you play events, spend money to win event pieces, and then they decide to change and downgrade the pieces. Everyone who spent money on events where this has happened should have gotten a refund, and there was no consideration of this what-so-ever. Clearly if you purchased a luxury car and then the dealer switch it, you know that is wrong and I just do not see any difference in what inno did with some of these actions. It is harder to see that it is wrong to downgrade stuff after people have invested to pursuing a benefit, but it is still wrong.
Failure to address seriously poor interface issues has been a bad thing.
The fellowship adventure should have been withdrawn and fixed after the very first event. The programmer gets an F for interface design and inno gets an F for lack of response on this issue.
Building size increases for workshops and manufacturer has been a good thing.
As cities become bigger you do not end up with massive increases in resetting manufacturers and workshops. One game I played was still introducing 2x2 buildings as main required building as city size increased from around 10x10 to 60x60. So what was great fun rearranging and making a city nice looking at say 25x25 became massive later on and avoided as much as possible. It was a massive job replacing so many small buildings with stronger other small buildings and basically drudgery and game maintenance was no fun at all.
Battling a computer enemy has been a good thing.
Games where you battle each other just leads to all kinds of player conflict and dissatisfaction. I tried out the beta of one game that was simply shut down in 6 weeks and all money spent refunded because good players so quickly slaughtered weaker players, weaker players quit pretty fast. Then they handicapped good players to the point that they were being slaughter in that there was nothing they could do. With a computer to battle everyone can win more than they lose.
Adjusting buildings to be weaker after player investment has been a bad thing.
Unbelievable that you play events, spend money to win event pieces, and then they decide to change and downgrade the pieces. Everyone who spent money on events where this has happened should have gotten a refund, and there was no consideration of this what-so-ever. Clearly if you purchased a luxury car and then the dealer switch it, you know that is wrong and I just do not see any difference in what inno did with some of these actions. It is harder to see that it is wrong to downgrade stuff after people have invested to pursuing a benefit, but it is still wrong.
Failure to address seriously poor interface issues has been a bad thing.
The fellowship adventure should have been withdrawn and fixed after the very first event. The programmer gets an F for interface design and inno gets an F for lack of response on this issue.