DeletedUser1362
Guest
Every single building in this game has upgrades:
- workshops
- residences
- manufactories (all 9 of them)
so my idea is simply why BIG cultural building:
- Flying boat
- Spot of whispering trees
- Mysterious cyclone
- Temple of ages
- Garden of harmony
do not have upgrades availible? This is kinda illogical and self denying compering to the rest of the game.
So my idea is to add 1 level of cultural buildings per tier. if im counting correctly there are either:
- 3 tiers (looking on Goods manufactories) - then cultural building would approved for 3 upgrades
- 4 tiers (looking on tech tree and advanced scouts) - then cultural buildings whould have 4 upgraes
each cultural building upgrade would be avalible if player either rsuccesfuly reserch "Boosted Production" or "advanced scouts" depending on tier count
There also could be 3rd option:
each cultural building gets upgrade when Main hall reaches every 3 levels, then there would be 5 uogrades avalible for cultural buildings
- workshops
- residences
- manufactories (all 9 of them)
so my idea is simply why BIG cultural building:
- Flying boat
- Spot of whispering trees
- Mysterious cyclone
- Temple of ages
- Garden of harmony
do not have upgrades availible? This is kinda illogical and self denying compering to the rest of the game.
So my idea is to add 1 level of cultural buildings per tier. if im counting correctly there are either:
- 3 tiers (looking on Goods manufactories) - then cultural building would approved for 3 upgrades
- 4 tiers (looking on tech tree and advanced scouts) - then cultural buildings whould have 4 upgraes
each cultural building upgrade would be avalible if player either rsuccesfuly reserch "Boosted Production" or "advanced scouts" depending on tier count
There also could be 3rd option:
each cultural building gets upgrade when Main hall reaches every 3 levels, then there would be 5 uogrades avalible for cultural buildings