DeletedUser607
Guest
Summary
Placing trades in "pools" for which other players can decide how much of that pool they want to trade, instead of fixed offers.
Description
A player can set up the amount of goods he wants to sell, and a trading rate. for example sell 1000 planks, accept marble at 1:1 and crystal at 4:1. This offer is now just one line in the trading menue. Furthermore the buyer can define that he wants 500 planks of those 1000 and wants to give marble for it.
Motivation
So far, every player can enter as many seperate trades as he wants, with no limitations. For example the vendor offers 10 trades à 100 of magic dust versus 100 of elixir. That is one full page of trades just for one offer of one player. This idea would tidy up the trade menu, which is currently set to show the offers of the 200 closest neighbors (I guess this limit is set for perfomance issues). There would be just 1 line for each resource a player is offering.
For the vendor, things would be easier because he can set up the rate and the amount he wants to offer. For the buyer, things would become easier because he can buy as much as he wants and is not bound by the package size from the vendor. (vendor offers 10000 scrolls, but the buyer wants just 100? no problem).
Possible downsides
Would probably mean rewriting the code (so will cost time to implement). Might also be difficult when players want to trade outside of standard ratios (like 1:1 or 1:2). Could be avoided by saying e.g. "10.000 Marble for 12.590 Planks" and let the game mechanics do the ratio maths.
Placing trades in "pools" for which other players can decide how much of that pool they want to trade, instead of fixed offers.
Description
A player can set up the amount of goods he wants to sell, and a trading rate. for example sell 1000 planks, accept marble at 1:1 and crystal at 4:1. This offer is now just one line in the trading menue. Furthermore the buyer can define that he wants 500 planks of those 1000 and wants to give marble for it.
Motivation
So far, every player can enter as many seperate trades as he wants, with no limitations. For example the vendor offers 10 trades à 100 of magic dust versus 100 of elixir. That is one full page of trades just for one offer of one player. This idea would tidy up the trade menu, which is currently set to show the offers of the 200 closest neighbors (I guess this limit is set for perfomance issues). There would be just 1 line for each resource a player is offering.
For the vendor, things would be easier because he can set up the rate and the amount he wants to offer. For the buyer, things would become easier because he can buy as much as he wants and is not bound by the package size from the vendor. (vendor offers 10000 scrolls, but the buyer wants just 100? no problem).
Possible downsides
Would probably mean rewriting the code (so will cost time to implement). Might also be difficult when players want to trade outside of standard ratios (like 1:1 or 1:2). Could be avoided by saying e.g. "10.000 Marble for 12.590 Planks" and let the game mechanics do the ratio maths.
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