DeletedUser2378
Guest
It’s pretty intimidating to post over here, when the player base who are giving feedback on this forum don’t align with you or your fellowships’ play style….but I’d like to give mine anyway.
Seeing words like, “nobody”, “everybody”, “we all feel this way”, etc. is not accurate.
There are thousands of accounts across the Elvenar servers. That comes with varying play styles and opinions. Please keep this in mind.
I’m not upset about this change to the Tournament. My fellowship on Beta is not upset about this change. In fact, I’m seeing the exact opposite. My team is completely diverse, with some players having many fighting wonders and are aggressive with KP and/or going through chapters quickly. Some are diamond buyers, some will cater an exact amount of tourney provinces each week or battle a certain amount of provinces each week, some will piddle along each week just to help out the team, some ignore the weekly tourney’s, on and on and on. See? “We” aren’t all the same.
My fellowship is not a 10 chest a week team. We average about 5-6 chests a week…. and yet, we aren’t even through day 2 and we’re about through with the 6th chest. Casual players are able to go much further and gain more points now.
I’ve seen some great suggestions here for those who have worked really hard to level up their wonders. Thus far, I haven’t seen a huge impact with battles. Of course they are going to get harder the further out you go each day, yes, just like the Spire….and just like many other games out there. It’s not a punishment for your hard work, it gives an opportunity for you to do more than I ever could, as a non-fighter.
Same with expansions. Of course you add more into your town with those expansions, premium or not, that help your wonders/goods/etc.
There has been a need to fix the amount of KP we get in the tourney since it began. Why is it fair to gain hundreds of KP for some but not for others?
Randomization is also the norm for games. Those are generalization words and they don’t really fit with this game or what they are trying to do with the change to the tournaments. It specifically says in the Announcement and Youtube video that this balance was made so tournaments were fair for ALL players. This should be kept in mind when giving feedback. It’s not about some, but about all. That’s a tough balance to achieve and I appreciate Inno taking the time to try to make features in the game work for everyone.
…and we are only on day 2 of testing this new feature. They are not going to make any changes suggested immediately. Let’s give them some time to do whatever they do. We haven’t even seen a full tourney week yet.
Threatening to quit or calling everything a nerf, on a testing server when a feature has just started its testing, isn’t helpful, realistic or constructive. We are lucky to have a game where we can give continuous feedback and have the Developers read how we feel.
So anyway my feedback, regarding the Announcement (from a casual mindset only):
-I love the merged 4 down to 1 encounter per tourney tent! I have many worlds that I play in and this will make my life much easier!
-The balance of goods needed/units needed per province has been great so far. I’ve been able to go further than I was previously willing to do, as has my fellow members in my fellowship.
-Wondering if there will be an adjustment to those past squad size upgrades for players who have skipped them. Will we see a cost needed change so that all are able to go back and research those techs easily?
-I could see that there may be some adjustments needed for future event quest that ask to complete "x" amount of tourney provinces, etc.
-Catering is an even more obtainable option for completing tourney provinces. It was difficult for players to receive the same goods needed on specific tourney weeks, when the entire World Map were needing the same goods.
-Battles went smoothly for the first several tourney tents and then became increasingly difficult, which is fair and expected.
-If my team is now able to get even 1 or 2 more chests a week due to this change, I call that a success. Same with having to click less and be able to do more with less clicking.
Seeing words like, “nobody”, “everybody”, “we all feel this way”, etc. is not accurate.
There are thousands of accounts across the Elvenar servers. That comes with varying play styles and opinions. Please keep this in mind.
I’m not upset about this change to the Tournament. My fellowship on Beta is not upset about this change. In fact, I’m seeing the exact opposite. My team is completely diverse, with some players having many fighting wonders and are aggressive with KP and/or going through chapters quickly. Some are diamond buyers, some will cater an exact amount of tourney provinces each week or battle a certain amount of provinces each week, some will piddle along each week just to help out the team, some ignore the weekly tourney’s, on and on and on. See? “We” aren’t all the same.
My fellowship is not a 10 chest a week team. We average about 5-6 chests a week…. and yet, we aren’t even through day 2 and we’re about through with the 6th chest. Casual players are able to go much further and gain more points now.
I’ve seen some great suggestions here for those who have worked really hard to level up their wonders. Thus far, I haven’t seen a huge impact with battles. Of course they are going to get harder the further out you go each day, yes, just like the Spire….and just like many other games out there. It’s not a punishment for your hard work, it gives an opportunity for you to do more than I ever could, as a non-fighter.
Same with expansions. Of course you add more into your town with those expansions, premium or not, that help your wonders/goods/etc.
There has been a need to fix the amount of KP we get in the tourney since it began. Why is it fair to gain hundreds of KP for some but not for others?
Randomization is also the norm for games. Those are generalization words and they don’t really fit with this game or what they are trying to do with the change to the tournaments. It specifically says in the Announcement and Youtube video that this balance was made so tournaments were fair for ALL players. This should be kept in mind when giving feedback. It’s not about some, but about all. That’s a tough balance to achieve and I appreciate Inno taking the time to try to make features in the game work for everyone.
…and we are only on day 2 of testing this new feature. They are not going to make any changes suggested immediately. Let’s give them some time to do whatever they do. We haven’t even seen a full tourney week yet.
Threatening to quit or calling everything a nerf, on a testing server when a feature has just started its testing, isn’t helpful, realistic or constructive. We are lucky to have a game where we can give continuous feedback and have the Developers read how we feel.
So anyway my feedback, regarding the Announcement (from a casual mindset only):
-I love the merged 4 down to 1 encounter per tourney tent! I have many worlds that I play in and this will make my life much easier!
-The balance of goods needed/units needed per province has been great so far. I’ve been able to go further than I was previously willing to do, as has my fellow members in my fellowship.
-Wondering if there will be an adjustment to those past squad size upgrades for players who have skipped them. Will we see a cost needed change so that all are able to go back and research those techs easily?
-I could see that there may be some adjustments needed for future event quest that ask to complete "x" amount of tourney provinces, etc.
-Catering is an even more obtainable option for completing tourney provinces. It was difficult for players to receive the same goods needed on specific tourney weeks, when the entire World Map were needing the same goods.
-Battles went smoothly for the first several tourney tents and then became increasingly difficult, which is fair and expected.
-If my team is now able to get even 1 or 2 more chests a week due to this change, I call that a success. Same with having to click less and be able to do more with less clicking.