spennyit
Well-Known Member
In live worlds I'm in chap 4, 5 and 6. So not a big difference I guess
Right
In live worlds I'm in chap 4, 5 and 6. So not a big difference I guess
Simply requiring 60-70% of KP for an AW to be deposited by the owner seems like a simple solution... 20% is given back in KP, so there is still room for the kp chains, but they would just have a different dynamic.Are there too many KP in the Game? Sure... maybe so. Why not address PUSH CITIES first?
My proposal flattened the increasing difficulty, 8% per level and 2% per province...Higher-end participants being slashed from 75 provinces to 30? // WHY??
Why not address PUSH CITIES first? There are a Lot in my world, and as far as i know, they are still illegal.
Revised Tournament does not seem to address any known problems, but it Definitely Seems to create Others.
That depends. If the push city puts all the KP from the tournament into your wonders every week that's pushing. If you give a few goods back to allow the push city to be more successful in the tournament according to Inno the same thing is legal gameplay.
You already mentioned the reduction to one battle per province. The other issue is that round 6 was way too easy because of stronger troops and phoenix. The increasing difficulty for higher provinces is a solution for this issue.
Round 6 was not way too easy (except maybe in the easiest tournaments). Round 2 probably was, but round 6 wasn't. Just look at how much people are able to do 10k+ in every tournament on live.The other issue is that round 6 was way too easy because of stronger troops and phoenix. The increasing difficulty for higher provinces is a solution for this issue.
What is special about Round 6?
I've Implied that INNO should have Clear Rules regarding KP from Push Cities... and Enforce Them.
Round 6 was not way too easy (except maybe in the easiest tournaments).
The best you can do is keep reporting them, people do get banned (eventually) for pushing.Of course @ErestorX ,
I'd love to Cash In. I've Implied that INNO should have Clear Rules regarding KP from Push Cities... and Enforce Them.
Nothing more. ....And I think INNO's Rule is to not Have Them?
I have tried it so you dont need to, i have removed all buffs and even enemy units moved horribly
What a disaster, you can win this manually with frog, ranger, frog, frog and frog, I've already played such a constellation in the tower. After the dryads have made their move, move the ranger 3 spaces up, then clean the two dryads away with the frogs but always with the frog that is furthest away because of the counterattack, but the goal of the ranger is to kill the witch not to get caught in a trap. The strategist will protect the witch ... look what the enemy is doing, kill the strategists with the frogs then the witch is unprotected ... then kill the knight and finally the treant.To fight something like this as a Human, I would place my units in that order: Mage-Crossbow-Crossbow-Crossbow-Mortar
The Mage should be safe, as long as there is a Crossbowman in the 2nd slot (from my experience)
Ooops ... you can just do it auto mode: then what to do? :-(What a disaster, you can win this manually with frog, ranger, frog, frog and frog, I've already played such a constellation in the tower. After the dryads have made their move, move the ranger 3 spaces up, then clean the two dryads away with the frogs but always with the frog that is furthest away because of the counterattack, but the goal of the ranger is to kill the witch not to get caught in a trap. The strategist will protect the witch ... look what the enemy is doing, kill the strategists with the frogs then the witch is unprotected ... then kill the knight and finally the treant.
winner winner chicken dinner
oops there is no treant, =)
less work!
What a disaster, you can win this manually with frog, ranger, frog, frog and frog,
Hello, if you don't have the option to fight something like that manually, then hmm ... we would say in German, "you are banged"Ooops ... you can just do it auto mode: then what to do? :-(
If there are light ranged fighters among the enemies, especially dryards, I wouldn't even dream of sending magicians in there ... the enemy dryards with the highest initiative are always on the move first, if you scout out the area beforehand and the magician is there that he is not hit in the first move, it can work just as well ... but you should consider that your own magician has enough damage to kill the witch at the first chance. If the enemy witch does not die on the first hit, she could withdraw and possibly weaken one frog after the other until you have finally removed the strategists and knights to be on the witch again.Does it work for you without a Mage?
I find it difficult to win such combinations without 1 Mage on my side
Jammin, thank you for the confirmationHello, if you don't have the option to fight something like that manually, then hmm ... we would say in German, "you are banged"
In fact we are on topic: what was shown is a fact - the new tournament mode make it impossible to a large number of players to win some encounters.not to act like the forum moderator, but this discussion is not about strategy. So please stay on topic. I'd like to know what is going on in EN and what all beta updates (this morning there was one more) are about
OK got itIn fact we are on topic: what was shown is a fact - the new tournament mode make it impossible to a large number of players to win some encounters.
This forces us to say: the new tournament mode MUST be changed to avoid such situations that never happened with the current tournament mode.
Isn't this thread about the new tournament mode? ;-)