Edit Marindor: Please remember English only on the Beta forums. Translation:
[QUOTE = "edeba, publication: 88250, member: 2204"]
Problems with the new tournament design:
1) The increasing difficulty rate should be less pronounced.
2) The level of orcs required should be reduced.
3) There is a big nerf in the ability to get spells.
4) The penalty for improving your game through in-game purchases and leveling AW exceeds the benefit and makes people less competitive for the tournament.
5) The level of coins and supplies required seems high.
So clearly the new design is to make it more difficult to pass province 20 than in the past and this is a great nerf for anyone who has mainly played the first two levels. He is a great nerf for PoP and KP. People who weren't playing level 5 can get a little kp back. I almost always play my level 5 at least until province 20, and generally more. So this is a massive EE spell nerf in addition to the kp. He's also a rune nerf, but I think for more aggressive players this doesn't make any difference.
There was an earlier suggestion to cut the difficulty increase in half so that we didn't reach the type of difficulty we faced up to province 40. With the increase in squad size, I thought province 50 would be more fair compared to what that we have managed to do in the tournament, but he is still a nerf because people have been able to do much more. However, I acknowledge that with the benefit of the reduced monotony of the tournament, flattening the difficulty curve in half and having the actual competition be in the more than 40 provinces will make me feel that the exchange is acceptable.
I wonder if the massive increase in orcs is related to the decrease in assets. I tracked assets and orcs and it turned out that each orc had around 1700 assets, so when the orcs were tall. I did the calculation quite a long time ago and probably had a multiplier to find out if the products were t1, t2, or t3. So if the products are assumed to be about half to start with, unless what is in the formula for the orcs is divided by the square of the reduction, the orcs will go up extremely. Orcs have increased dramatically and I don't want to spend the time I spend looking at this to find that relationship. But, it seems that this relationship has not been adjusted and is appearing with an extreme increase in the demand for orcs.
It would be nice to add a PoP and an EE to each of the 10 additional chests to help offset the massive nerf in the ability to get them. Make no mistake here, live last week I got 56 PoP and EE from provinces 10 to 65 live. With this new tournament, I would expect the number to drop to around 20. If you cut the difficulty in half, in total effort, you could get 40, but I think 30-35 is probably more realistic. People who don't use their spells probably don't mind, but if you do use them, this is a great nerf.
The difference in size of the selected team from in-game purchases is crazy and working on your game. One idea I have about the formula for expansion is to have one premium expansion per chapter excluded from the formula, and reduce that coefficient in the remainder from 0.75 to 0.5.
And then, with the AW in the formula, exclude the number of levels as your chapter. So a player in chapter 8 that has 15 levels in any AW has to count 15-8 = 7, and that same player in chapter 16 doesn't have that contact counted at all. The player in chapter 16 has had much more time to level AWs than the player in chapter 8. This is just an idea to fix the AW penalty.
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Strongly agree ... I list the same:
1.- Making a change of this type and magintud, in which it is intended to "help" the little ones as it seems, and slow down the "big ones" or players of the last chapters, is a serious MISTAKE!
Plot: The little player, sooner or later, will be part of this new big change, which will affect sooner or later.
The great player, the one who has spent the most time, dedication, hours and strategy in his city, is now limited by no power to continue as before, due to the impossibility of gaining so many kp (a burden that each chapter is extremely difficult in the extreme the kp that every investigation asks ... nonsense!)
2.- About "helping" the small player ... if you know what awaits you, what do you think you will grow fast knowing what awaits you without being prepared like us, what we have spent years to be where we are? No, and if you extend it at the time, in the end it will penalize you the same ... that is, we will give examples of new players:
Player A, start, go up fast until you reach the chapter where they already ask for mana, for example, and from there, the mana is already a problem (or the orcs before ...), ask them to stop if or if, and do everything like we did before. During that time, he will scale wonders (as we did), buy a diamond expansion (as we all have), and these two things will punish him very hard ... making his tournaments and towers more difficult.
Player B, he comes up slowly, and he is doing wonders at the same time with the pdc he is winning in tournaments ... ERROR, he is penalized by the new "formula" and the game ends very soon due to the difficulty it will be to do wonders already which greatly increases the size of the platoon ...
Player C raises quickly and normally, with almost no wonder levels and almost no premium expansions ... predictions? before chapter 10, you will lack safe space, (only with the chapter of the orcs ... without expansion it is a hell of 3-5 months) you will lack resources, since you will have less space to produce less, and will "survive" from the alms from a brotherhood companion who will have to help him perform in towers, tournaments and advance in chapters ... SECURE LOCK.
Surely there will be more examples, but only with these 3, in the end you realize that, even being small, you have an advantage with this, because you end up dying sooner or later ... with which, we go to the Z players (those of the chapter 16)
Players who have invested time, money, strategies, different styles of play here, and now see how simply buying diamonds seriously hurts them, do you think they will buy again? NEVER. Not one more expansion ...
Just being here for so long hurts you, because so many kp were invested in wonders and now you have so many levels of wonders. Are you planning to destroy them? Eliminate them with the amount of kp invested?
Wonders are SPECIAL buildings, whose sole function is to help EVERYTHING regarding the game, from productivity, space, strategy, ranking, population, culture, EVERYTHING, that is why we have always strategically chosen the wonders that Due to the race we were going, were they more suitable, and now it turns out that having as many or as many levels kills us completely?
IT'S A HUGE MISTAKE TO PUT THE WONDERS INTO THE EQUATION, LIKE EXPANSIONS!
3.- I cannot believe, I do not give credit, that after what I have explained previously, someone who creates a game, directs it and suddenly creates changes like this, hopes to raise or earn more money ... because this will lead to bankruptcy! Neither the small player will invest money in diamonds, because each expansion he buys will damage him, and each kp he buys too ... not even the big player will spend a single euro again, because he will be punished enough with the levels of wonders he has and expansions! This has no feet or head!
Before you drop a bomb like this, think, analyze, and think that a player will always pay and buy if he makes a profit on it, but you have taken such a turn that if you buy it you will be penalized!
And this I argue as well.
In my main account in Spain, chapter 16, 328 levels of wonders and next premium expansion 6500 diamonds, I have calculated with the tables that the colleagues have left, I was always paying in everything, tower and tournament, I only have 5 factories of each, T1, T2, T3, and with this, I make the complete tower and 1700 points in each tournament, and it still gives me to save a little !!
With the change, and the numbers made, maybe I will save some products, but neither the orcs will allow me to make the 1700 points, nor the mana, possibly I will even lack provisions for my style of play ...
What do I mean? I am forced now, to have to fight if, or if? or having to do half battle, half pay? It does not seem like a good idea, you have removed all possible strategies and you have narrowed the tournaments too much.
On the other hand, I have drawn numbers, and ... SURPRISE! Not one of my wonders at level 30, which I have about 8-9 ... compensates me enough, that is, there is so much the penalty for having 328 levels of wonders, for example, not even the cavern benefits me enough producing To maintain it, neither the forge helps me so much with the orcs as to maintain it, nor the labyrinth sustains me the expense of mana that I will need ... nor the towers of the dusk will give me enough to pay what the tower asks for due to my expansions and my levels of wonders ... and so I can continue with each and every one of them ...
Conclusion: I will be forced then, not to buy a premium expansion again, and to do without some of my wonders at level 30 after the amount of time I have dedicated to uploading them? The answer is clear ... if I want to "survive" and help my brotherhood, fulfilling those 1700 points ... YES ... since I cannot remove the expansions, all I can do is reduce the size of the platoon on the basis of eliminating wonders ... with which you leave in evidence a part that was strategically key in elvenar, the use of wonders since they saved us space and buildings, population or culture and a long etc of necessary things ... now we can not have them ??
Marindor, I read you say that despite the new setting, whoever has premium expansions or many levels of wonders will always be more "benefited" than harmed, as space and wonders will help make a tournament easier. This data is totally FALSE, seeing my numbers, comparing with the sheet that passed through here, and seeing what it will cost me to do a single tournament, it is clear that it is FALSE, since now the wonders will harm me so much as to affirm, that the damage due to their level is greater than the benefit I get from having them. And well of the expansions I think it is very clear ... more space will not give you more help in resources, products, supplies, or anything at all, since accumulating expansions, despite giving you space, will increase the size of the platoon as much or more, that it will not be beneficial to you even if you dedicate those "extra" spaces to putting factories and workshops to compensate it.
We are telling you with data, I do not understand how players can know this, and a programmer who drops a bomb like this does not realize it! It is unacceptable!
I apologize for extending myself so much, I just try to give an objective, clear and concise opinion on the impediment of elvenar, if this change in tournaments continues like this, and many things do not change in it ... there are serious errors, very big and serious which could seriously be the company, possibly initiating a massive abandonment of top-level players ... a shame.