First, sorry for not reading through all previous posts, so I may repost what has already been said here.
Here is my feedback after the first week with the new tournament. And sorry, this is going to be a long post
Fewer Tournament Encounters per Province
I LOVE this change and cannot wait for getting it in live worlds. The fewer encounters will save me a LOT of time!
Catering Costs
I didn't cater at all this first week, and I don't have anything to compare with as I don't usually do much tourney in my beta city and my live cities aren't comparable to my beta city at all. But from what I have read it will be too expensive to cater once the tourney starts requiring orcs and mana. Catering might still be a good option for smaller cities - but I don't know.
Battle Difficulties
My beta city is only for "spying" on new stuff, so I have never played that city much or played much tourney there. My beta city is somewhere in chapter 4 and have no fire phoenix, no brown bear, no fighting wonders (only wonder is a level 5 GA) - so not much help on tourney there compared to my other cities, and hard to compare with my other cities. I do have a decent amount of troops and goods there though. This week I had 6 provinces and I did all 6 rounds giving 1620 points which is what is needed on average in a full fellowship for 10 chests. I fought everything, although with some losses (but I would also expect that - I don't expect 10 chests for free). Based on this I would think the battle difficulties are ok for those able to do 5 or 6 rounds and going for around 1600 points or less.
But I wonder how it will be for cities used to do e.g. 5k points or more in tourney? In my big city (which just started halflings) I used to do 2 rounds of all provinces for KP, and I recently started doing 5 rounds in most provinces for even more KP. So something like 5 rounds in 30 provinces and 2 rounds in any extra provinces (usually few). Will it still be possible to get about the same amount of KP from tourney every week? If it is then I assume I will need to make adjustments somehow, which is fine for me. Or is it the intention that this should not be possible anymore? From what I have read it will be much harder to do this, but I can't check it myself - I will certainly be missing the KP if this is the case!
More Random Enemy Troops
Enlightened Light Range and Magnificient Mage Multiplier buildings won't be very useful with this chang
We will need to train all kinds of troops every week. This is hard if you don't have many troops but if you can save up a decent amount of each troop type then I think this will be doable. Then you can always just train what you are lowest in. But it does require us to save up a decent amount of each troop time.
I think this change will make it a lot harder for new players to learn to fight. I have learned a lot by being able to focus on a few enemy troop combinations every week and then study those and reading e.g. the hints on elvengems. And discussing with my fellows what troops they are using and what works for them. This will be harder if the troops are random.
So my initial feeling about this change is that I don't like it. I think one of the reasons for this change was to make the tourney less repetitive, but I think this has already been obtained by the fewer encounters in each province.
9 Extra Chests
The rewards for those are certainly less than the 10th chest, but I actually like this since they are so hard to get. I would still like those extra chests, since I never seem to have enough RR spells even though my big city has been in a 10 chest fellowship for about a year. Since it will be REALLY difficult to get chest 19 I am REALLY happy that the best reward is not in chest 19 but in chest 10.